Josh Domanski
FÖLK-LORE: Rendezvous & Romps
36 contributors
John Casey
Klos Cunha
Tiago Rech
Robert Goulding
Afterthought Committee
Joonas Laakso
Karl Druid
DogNutBoy aka Stuart Holmes
Thomas Sanchez
Pablo Dapena
Andrew Lanier
Chalkdown
Owen McGauley
Alex K. Barton
Jean Verne
Jakub Skurzyński
Shawn McCarthy
Derek Mayne
Barbarian-of-BBQ
Kris Thompson
Ryan Smith
Chris Hopper
Bannerless Games
Philipp Teich
Josh Domanski
Zero Klimatu Collectiv
Luigi Pizzinu
Kitty B.
Thomas Rompré
Alain S.
Nell Azathoth Tull
Reverendunclebastard
Lupusamicus
C.A. Berlitz
Michał Gotkowski
Rugose Kohn
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Solitude
Concept: “A lonely adventure with inspiration drawn from Solitude by Hans-Christoph Steiner.”
Content: An abstract crawl inspired by experimental digital music
Writing: Concise but atmospheric; stat blocks for some challenging monsters
Art/design: Visually adapts its source material to a unique effect
Usability: Some inverted text may be a challenge but not a significant hindrance
Trial of the Altered Beast
Concept: “The Altered Beast is dying, slowly succumbing to the passage of time. While their story is set to end, there is a way they can yet live on.”
Content: A funnel containing locations, monsters & NPCs, and an optional class as a “reward”
Writing: Provides background for the GM’s benefit along with descriptions and relevant mechanics for locations and inhabitants
Art/design: Typographical choices create a visual hierarchy that facilitates reference and navigation; illustrations add color and character to the creatures & NPCs
Usability: Includes separate PC- and GM-facing maps and a printer-friendly version of the whole document
Content: A funnel containing locations, monsters & NPCs, and an optional class as a “reward”
Writing: Provides background for the GM’s benefit along with descriptions and relevant mechanics for locations and inhabitants
Art/design: Typographical choices create a visual hierarchy that facilitates reference and navigation; illustrations add color and character to the creatures & NPCs
Usability: Includes separate PC- and GM-facing maps and a printer-friendly version of the whole document
Western Raider
Concept: “You are alone. The Horde is coming. The kingdom will burn. You will rejoin. But for now, you are alone.”
Content: A fire-and-combat-oriented character class
Writing: Evokes a strong sense of character without being overly wordy
Art/design: A linear layout with plenty of color for emphasis and navigational cues
Usability: A good choice for outsiders joining a pre-existing party
Content: A fire-and-combat-oriented character class
Writing: Evokes a strong sense of character without being overly wordy
Art/design: A linear layout with plenty of color for emphasis and navigational cues
Usability: A good choice for outsiders joining a pre-existing party
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