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Strega van den Berg

Album Crawl

19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
Content:
22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing:
Variously fascinating and horrifying
Art/design:
Widely variegated but all nicely done
Usability:
A couple atypical layouts that reward a bit of scrutiny and patience

Child of Nechrubel

Concept: “The embodiment of Nechrubel’s darkness, here to enforce the ending of the World.”
Content:
An apocalypse-aligned class
Writing:
Sets a bleak tone, but does so entertainingly
Art/design:
Highly appropriate Doré engraving; easily navigable thanks to typographic choices
Usability:
All praise Yetsabu-Nech!

Cube_Violet

“A dream as they would be in MÖRK BORG. Or is it just a visit to CUBE VIOLET?”

HEL

Concept: “At the outer edge and beyond lies ASKA […] In the inner circle lies the Sea […] In the centre lies the City”
Content:
A sketch of a region and its inhabitants
Writing:
A paragraph devoted to each area; multi-sensory descriptions of each
Art/design:
Typographically differentiates each area and foregrounds its name; text superimposed over a ground of tormented masses
Usability:
No mechanics, but a good resource for GMs seeking a starting point for their own imaginings

Lichoma

Concept: “There is nothing but the City.”
Content:
A complete, setting-centric RPG based on the Mörk Borg system
Writing:
Well written with a consistently bleak and visceral tone. (Did you expect anything less?)
Art/design:
Fairly traditional graphic design and layout with illustrations that support the theme well
Usability:
Verbally and visually graphic in some places

Nachthex

Concept: “Your deathmarks will never heal again. But you can get revenge. Murder the rat. Murder them all.”
Content:
A vengeful pagan-inspired class with tables for deathmarks and abilities
Writing:
  Provides lots of character and backstory in a smaller space than other classes
Art/design:
Text design gives the impression of mental turbulence and motivated madness
Usability:
Character motivation is tied more intimately to backstory than some other classes

Og Magog's Pig Farm

Concept: “A story based on Xiu Xiu lyrics and my life story”
Content:
A narrative with two branch points and many unfortunate branches
Writing:
Heavy on pathos with visceral and darkly surrealistic imagery
Art/design:
Uses various typefaces for visual emphasis and illustrations that lend emotive effect
Usability:
“Beware, this thing is heavy and has a lot of content warnings. It's about abuse.”

The Nightmare

Concept: “A Mork Börg dungeon”
Content:
A twisted, irreal horror adventure
Writing:
Not hardcore stream of consciousness, but creates a fluid effect while still keeping the adventure navigable
Art/design:
Designed and laid out for easy reading, but graphic choices and illustrations visually support the concept
Usability:
Disorienting but in a positive way

The Origin of My Depression

Concept: “Urma, a farmer’s daughter, grew up in this small settlement in Wästland, wrongfully raised as a boy. She was flayed alive for witchcraft.”
Content:
An adventure centering on blind vindictiveness and vindication
Writing:
Poetic in its bluntness and emphasis on body horror
Art/design:
Features a very clinical but still visceral anatomical illustration
Usability:
Presents the situation as exploratory rather than plot driven

Wrong God

Concept: “A catholic Church in the middle of nowhere. Rumors have it that people keep disappearing around here, and that GOD Himself lives here.”
Content:
A severely twisted cathedral crawl
Writing:
Violent and visceral. You’ve been warned.
Art/design:
Descriptions arranged within the map provide verbal “illustrations”; reading progresses up the page, creating friction and synergizing with the content to parody ascension
Usability:
Includes some transgressive iconography; reader discretion advised

Zweihänders of the Seven Fallen Angels

Concept: “The Seven Guardian Angels have fallen from the sky, leaving nothing behind but the celestial steel blades strewn around the Dying World.”
Content:
7 swords and a loose hook tying them together
Writing:
Short descriptions of mechanical effects
Art/design:
Minimalist illustrations of each sword with some blackletter and textured ground for visual variety
Usability:
Weapons are usable out of the box; pursuing the hook will require more effort
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