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Ex Libris Mörk Borg A directory of content, tools, and resources

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Abyss of Hallucinations

“Things are exactly what they seem, yet nothing seems to be what it is. What whimsy worms its way into the warped underpinnings of knowledge?”

accursed capybara companion

“Does daily life in the Dying World have you feeling down? Looking for something new and different amidst all the doom and gloom?”

Accursed of the Lemming Mage

Concept: “Half Person, half Lemming, shaggy fur and dirty robes. They stink of insanity and great heights.”
Content: An creature compelled to throw itself (and others) from cliffs, towers, etc.
Writing:
Includes lore, stats, and rules for controlling PCs (and the aftereffects)
Art/design:
Typographical variety differentiates textual components; illustration adds character and floofiness
Usability:
Presented in multiple formats for accessibility and ease of use

A Dead Festival

“A miniatures game expansion of death, zombies, things from space and evil trees”

A Dead God’s Stronghold

Concept: “Have some scvm you can’t seem to part with? Looking for a way to end your game before it ends the world?”
Content:
6 thematic hazards and stats for some pretty brutal basilisks
Writing:
Clear descriptions with a healthy dose of humor
Art/design:
Fits a fair amount of content efficiently onto one page alongside some nice graphic elaborations of the base image
Usability:
Can be used as an overlay for another dungeon to add extra character and lethality

A Dungeon Most Fowl

Concept: “First room of the community dungeon”
Content:
The usual sacrifice and suffering but with ducks
Writing:
Describes the location and behavior of its inhabitants
Art/design:
Includes a map and some illustrations to set proper expectations
Usability:
To be used in tandem with the other entries to the Miserable Dungeon Jam

Afanc

Concept: “A great beast, part beaver, crocodile, and demon”
Content:
A vengeful amphibious behemoth
Writing:
A straightforward stat block with artfully composed lore
Art/design:
Well laid out with detailed art that leverages stark contrast and organic lines to strong effect
Usability:
Don't litter and you're probably safe

A Farewell to Arms

“A record of Paladins’ dealings with the scum of the dying world and contains … the fullness of the everlasting virtue of uptight and haughty Paladins.”

A Fight with a Kelpied Knight

Concept: “Along the road one night, you come across a dripping wight.”
Content:
He bids a hero to attack and knock him off his horse’s back
Writing:
This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design:
And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability:
Upon defeat, he turns to brine; now beat this beast or fall supine

A Fire of Luscious Secrets & Ambrosian Truths

Concept: “Feed my fire, o traveler, / And one revelation shall be yours.”
Content:
Burn something (anything) in exchange for an answer to one question
Writing:
A mix of poetic flavor and prose rules
Art/design:
Limited typographical and color choices create visual coherence and interconnection amongst parts
Usability:
Simple with only one formal mechanic 

Against the Cult of the Blood God

“They caught you. No judge, no jury, just an executioner. In a desolate hamlet somewhere between Galgenbeck and Schleswig, they dragged you into a cellar and cast you into a pit. A miserable bunch, waiting for the gallows to be reared.”

Aggrieved Village Guardian

Concept: “These totems were erected to protect the village from demons and evil spirits. After centuries of thankless service […] They became the very things they were meant to defend against.”
Content:
A supernatural guardian turned on its wards—and everyone else
Writing:
Some quick background and mechanics
Art/design:
Text cant and illustrations convey a sense of the monster's movement
Usability:
Mechanics are split by descriptive text but still distinct and easy to reference

Album Crawl

19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
Content:
22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing:
Variously fascinating and horrifying
Art/design:
Widely variegated but all nicely done
Usability:
A couple atypical layouts that reward a bit of scrutiny and patience

Alles Wird Brennen

Concept: “The PCs awaken to the sounds of thunder and screams. […] Can they escape the city before it crumbles in the inferno?”
Content:
A map-based adventure to find the keys to the city gates; includes encounter and event tables as well as enemy stat blocks
Writing:
Sets the scene and the stakes fairly concisely; other descriptions are tightly focused
Art/design:
Intuitive layout with some stylized illustrations of enemies and NPCs
Usability:
Provides some leeway for making forward progress or just punishing inept PCs

Altars of Cursed Prince Olof

“Three altars were erected in dark places. Find them and make a blood offering to please Olof the undying prince.”

Among the Blood of Thine Enemies

Concept: “There are 3 cultists among you. You have 24 hours.”
Content:
A general scenario and 12 NPCs to do with as you will
Writing:
Lean but colorful and evocative
Art/design:
Almost entirely typographical, but leverages layered text as a visual figure of how the PCs’ work will ultimately be overwritten
Usability:
Requires some elaboration from the GM, but the bones are there

A Mörkdrom on Borg Street

“When the PCs fall asleep, roll for the location and makeup of the NIGHTMARE ENTITY. … The PCs will awaken in a Dream World where they will face the entity.”

Anaqwald

“A short trip into a subarctic bog deep in the hinterlands”

An Cailleach

Concept: “She is the lichen-covered rocks and the mountain peaks. She is the bared earth covered with snow and frost. She is the Deep Ancestress, veiled by the passage of time. And you were born under her influences.”
Content:
A class closely aligned with the substances and cycles of the natural world
Writing:
Delivers context and mechanics with loads of folkloric flavor
Art/design:
Includes some very personal art—maybe the first tattoo used as an illustration in Mörk Borg?
Usability:
Class features are more thematically than mechanically oriented (but still pretty useful)

Angel’s Tower

“This one-shot, 5-level dungeon is designed to be a brutal encounter for your party of deathless wanderers.”

Anthelia’s Black Glass

Concept: “Expanding on a snippet of lore from the Mörk Borg core rules, Anthelia's Black Glass is about examining the notion of "monster" in a world of anti-heroes.”
Content:
Those who fight monsters are doomed to become them
Writing:
Descriptive text is well written and evocative with an extremely efficient stat block
Art/design:
Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability:
Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution

Anzhela and the Caged Skulls

Concept: “The woman cackles madly […] and drops the cages, drawing her sword and screaming with a mad rage.”
Content: English breakfast with a side of TPK; running will only make you die faster
Writing:
Text heavy, but creates a vivid atmosphere and provides psychological depth to the antagonist, something not often found in Mörk Borg
Art/design:
Excellent, expressive depictions of the titular characters
Usability:
Includes an alternative d6-based encounter-resolution mechanic; a bit more complex than some scenarios, but the additional moving parts make for an interesting and memorable scenario

A Pestilence of Maths

Concept: “A plague of madness spreads across the countryside: people hopelessly repeating strings of numbers and words until their head bursts into flames and they die in shrieking violence.”
Content: Includes an ad hoc sanity metric, random travel events and tower rooms, and a whole lot of exploding heads
Writing:
Clean and characterful with dry gallows humor and well-chosen, interconnective details
Art/design:
Effective and appropriate graphic choices that interact cleverly with the concept
Usability:
Packs a fair amount of tension and grit into a relatively small package

A Piece of Rotten Fish

“Two feuding and starving fishing hamlets. One tasty rotting carcass of a giant sea monster in between. The meat could feed both hamlets for a long time. Unfortunately, the hamlets are not in a sharing mood.”

Apir's Viscid Materials

Concept: “Oh Apir. Caterwauling amidst a thundering swarm of black motes. A shame to think that all that sweetness rotted his jaw clean off.”
Content:
An insect-based (particularly bees) set of items with an extra bonus for collecting all 4 parts
Writing:
Clear descriptions with creative flavor and imagery that appeals to the five senses
Art/design:
Black graphics against yellow ground reinforce the apiary motif; images include characteristic Mörk Borg grunginess and splatteriness
Usability:
Clearly writing and discrete segmentation make these items intuitive to use

Apocrypha

Concept: “They thought that all of Anuk Schleger's Scriptures were uncovered. I wish they had been right.”
Content: Rules, Tables, Character Traits, Diseases, Treatment & Body Mods, Dungeons, Bounties, Followers, Gear, Summoning, Monsters, Monstrous Classes. A little of everything.
Writing: A variety show with distinct blends of humor and horror throughout.
Art/design: Dementedly scrawled art and public domain images cut through with Mörk Borgian Design Sensibilities
Usability: Clear rules, table of contents, thoughtful page references at the beginning of the monster section. 

A Question of Honor

“Get down in the muck, honorably. Roll in the slime, valiantly. Collect foreskins, to preserve your good name.”
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