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3rd-party licensed

30 Days of Mörk Borg Adventure Chapbook vol. 1

Concept: “Plumb the depths of Death's Fort in search of the riches hidden within. Scale the volcano of The Shattered Tunnels to take on the evil Blood Wizard. Wander the Sarkash in search of The Shrine of Evil.”
Content:
3 self-contained adventures
Writing:
Alternately uses descriptive prose and tables to suit each adventure’s content
Art/design: Presents each adventure in a distinct style to suit its character and structure
Usability:
Content warning: naked antics, poo monsters, and BEAR-THING

30 Days of Mörk Borg Adventure Chapbook vol. 2: On the Island of Dying Gods

“This book expands the one-page, one-shots taken from my digital offering 30 Days of MÖRK BORG and is the second volume in a planned series of ten. For this volume, we focused on creating three distinct modules within a larger keyed setting, but there’s still plenty of room for improvisation and substitution at your table.”

36 Occult Curios

Concept: “A rehash of my LotFP compatible release Examples of the Dark Arts Vol. 02”
Content:
Three dozen items comparable in power to occult treasures and class-specific gear
Writing:
Each item features a short paragraph with qualitative and mechanical descriptions (and stat blocks as called for)
Art/design:
Designed and laid out for easy reading with some esoteric atmosphere
Usability:
Numbered 1 - 36, so rolling random items will require some renumbering

4 Flayed Faces

Concept: “They will grant the wearer unclean powers but at the most gruesome of cost.”
Content:
Four masks with a diverse spread of granted abilities
Writing:
Focused on clean delivery of the masks’ effects
Art/design:
Noh masks, paper texture, and kanji establish a distinct cultural theme
Usability:
Spiral text may be challenging to read but is an interesting design choice; the masks themselves may serve as a compelling adventure hook

4:3 Forth comes fire, and a horde

Concept: “An endless invading horde of black metal-wearing fire creatures hellbent on death and destruction.”
Content:
Includes a general scenario, potential outcomes, and stats for invaders and their monsters
Writing:
Mörk Borg is generally pretty grim, but this is grim
Art/design:
Clearly demarks textual sections with illustrations that convey the concept but leave plenty to the imagination
Usability:
Usable? Yes. Survivable? Well …

4d20 swords which are not +1

Concept: “As you pick up the weapon you feel power and dread. It has history, it has a will. It wants you to kill. It enables you to kill. You're not the same anymore.”
Content: 4d20 swords. +1d20 quests. Not +1.
Writing: Blades of unusual manufacture, dubious history, and questionable reliability. Just like the Scvm who wield them.
Art/design: Bold display fonts over a finely ground body. Colors that are torn, scratched, flecked, spattered, and rolled.
Usability: Compatible with Mörk Borg, but also fairly system agnostic. 

4th World Race Templates for Mork Borg

Concept: “Racial Templates are provided for: Dwarf, Elf, Human (for comparison), Ork, Pixie, Reptilman, Rockman, and Troll.”
Content: A procedure for generating and applying Earthdawn racial templates to Scvm of all kinds.
Writing: Rules to modify abilities during character generation and apply race-specific features to your Scvm. 
Art/design: Incorporates portraits to provide examples of each Earthdawn race.
Usability: Straightforward mod with clear rules implications. 

500 Paces

6 contributors
Concept: “You have to press forward...up to the keep, up to salvation. Up the 500 Paces.”
Content:
A postmortem adventure from battlefield to keep and beyond
Writing:
Provides copious descriptions of locations and events
Art/design:
A more traditional, conservative layout with discrete body text and illustrations
Usability:
Includes bulleted summaries of each section for easy reference during play

5:5 The Grim Reaper

Concept: “The sky shall weep fire and a great stone shall plummet as a city fallen from heaven. Its gift is Death, and madness is its herald.”
Content: Four scenarios and an envoy of death.
Writing: Portents of desperation and doom ratchet tension before the reaper approaches.
Art/design: Subtly colored collage captures the madness heralding the great stone to fallen from heaven.
Usability: Stylish and legible.

6 for .66

8 contributors
Concept: “Six new creatures for your Mörk Borg game” 
Content: For only .66¢
Writing: A variety of torments ranging from the simple boiled cat to a genital prodding celestial. All with deleterious ties to the Dying Lands.
Art/design: Malformed illustrations in a variety of styles from the public domain and creative commons, and portions of an album cover.
Usability: Grab a d6. It’s only .66¢. 

6: Aberrant Almanac

Concept: “a small but vicious pamphlet bestiary.”
Content: “6 dangerous entities to make your scvms’ life 66% more grim.”
Writing: Folkloric in the dark, foreboding, and principled tradition.
Art/design: A dynamic and considered geometric design. With sinister illustrations that are visually consistent across levels of detail.
Usability: Available in English and Russian. 

6D66

Concept: “A heavy-duty tri-fold stuffed full of 216 things you might find, see, touch, feel, hear, taste, or smell in the Dying Lands.”  
Content: Six d66 tables...
Writing: Delightfully fvcked.
Art/Design: A very red, very vertical trifold
Usability: Great for the living, and the dead. 

7 Aboard the Schackel

9 contributors
Concept: “Lady Anthelia of Kergüs, the Blood Countess, sits upon her marbled throne... Those she will not kill she imprisons aboard the hulk named Her Lady's Schackel”
Content: A sinful floating prison crawl.
Writing: Creative framing which reflects Anthelia’s court intrigue in each tortured soul and accursed deck. 
Art/design: Illustrations that channel the influence of the seven, and their sins.
Usability: Randomization elements enhance replayability. 

7:7 - A Dying Card Game

Concept: “Well, it’s like a Living Card Game, but it’s up to all of you to keep it shambling on in a foetid undead state. Its brains have now been splattered gruesomely across the Mӧrk Borg community, decentralized, disaggregated, dismembered, ready to be resurrected at any time through the BLACK MAGIC of the Third Party License.”
Content:
A Print and Play Card Game with an Open License.
Writing: Flexible rules account for 3 modes of play. With delightfully characterized (and miserable) scvm.
Art/design:
Consistent use of symbolism and color for quick visual reference of card types and stats. Characterful illustrations and public domain art.
Usability:
Usable for 1v1, solo play, or as a prompt for randomized Mörk Borg adventures. Has a flexibility license so you can release your own expansions.

7:7 tee

“Show your love for the brutal TTRPG Mork Borg by donning this brutal shirt that warns that the end is nigh!”

A Dead Festival

“A miniatures game expansion of death, zombies, things from space and evil trees”

A Dead Festival 2

Concept: “A miniatures game expansion of death, werewolves, things from the mists.”
Content: 3 new spooky scenarios & monsters for Forbidden Psalm
Writing: Emblematic of horror classics, with enough variety in scenarios to keep gameplay interesting.
Art/design: A mixture of public domain images and hand illustration enhanced with clean and consistent design with just the right amount of flair.
Usability: Clean, legible, and fun. 

A Dead God’s Stronghold

Concept: “Have some scvm you can’t seem to part with? Looking for a way to end your game before it ends the world?”
Content:
6 thematic hazards and stats for some pretty brutal basilisks
Writing:
Clear descriptions with a healthy dose of humor
Art/design:
Fits a fair amount of content efficiently onto one page alongside some nice graphic elaborations of the base image
Usability:
Can be used as an overlay for another dungeon to add extra character and lethality

A Discarded and Damned Shield

Concept: “A discarded shield lays before you... there should be a corpse attached.”
Content: A shield/portal, or portal/shield?
Writing: Strong use of sensory elements make the shields discovery a minor encounter.
Art/design: Focal central shield illustration in neon pink with yellow sigils 
Usability: Use as a plot point or unpleasant surprise. 

A Dungeon Most Fowl

Concept: “First room of the community dungeon”
Content:
The usual sacrifice and suffering but with ducks
Writing:
Describes the location and behavior of its inhabitants
Art/design:
Includes a map and some illustrations to set proper expectations
Usability:
To be used in tandem with the other entries to the Miserable Dungeon Jam

A Farewell to Arms

Concept: “A record of Paladins’ dealings with the scum of the dying world and contains … the fullness of the everlasting virtue of uptight and haughty Paladins.”
Content:
Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing:
Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design:
A huge array of public domain art in a variety of styles with some original artwork to boot
Usability:
Highly modular and great for a snack

A Feast Among Friends

Concept: “Please, won’t you join the party?”
Content: Dining at your own funeral.
Writing: A sensuous depiction of camaraderie and cannibalism.
Art/design: A well-dressed skeleton, haloed by the dead, encircled by intense pink text.
Usability: Background illustration and opening text overlay may hinder a swift reading. 

A Feast For A Sphinx

Concept: “In a frozen valley, a winged lion have set her lair in the ruins of the temple of the Golden One. While some may seek to plunder the forgotten temple, rumors says that the winged beast can grant wishes...” 
Content: A golden-voiced sphinx crawl. Emphasis on the crawl.
Writing: A pragmatic and factual account of creeping horror. Revealed progressively in reading and at play.
Art/design: Tri-fold design which in turns obscures then reveals animate horrors along with the text.
Usability: A natural progression and clear design enhance usability. 

A Fight with a Kelpied Knight

Concept: “Along the road one night, you come across a dripping wight.”
Content:
He bids a hero to attack and knock him off his horse’s back
Writing:
This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design:
And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability:
Upon defeat, he turns to brine; now beat this beast or fall supine

A Fire of Luscious Secrets & Ambrosian Truths

Concept: “Feed my fire, o traveler, / And one revelation shall be yours.”
Content:
Burn something (anything) in exchange for an answer to one question
Writing:
A mix of poetic flavor and prose rules
Art/design:
Limited typographical and color choices create visual coherence and interconnection amongst parts
Usability:
Simple with only one formal mechanic 

A Grand Party at the End of the World

Concept: “Fifteen  unofficial character classes for the Mörk Borg roleplaying game”
Content: Fifteen modern road warriors and rejects at world's end.
Writing: Prolific depictions dramatize a savage cast of bombastic scvm.
Art/design: A dark background spattered in violent illustrative negatives. 
Usability: Descriptive class features may require direct reference. Action movie-style sexualized violence is occasionally implied. 

A Growing Menace

Concept: “The Sarkash forests have gone eerily silent, and travelers who venture too close to the wood line are disappearing without a trace.”
Content: Feast your eyes to an old god of the forest.
Writing: Strong thematic elements established in both background and environmental description.
Art/design: Haunting illustration by Waclaw supports an ominous yet understated layout.
Usability: You won’t get caught up in this web. 

A Less Spiky Flail to the Face

Concept: “LET THEM LIVE AND SUFFER!”
Content: Painfully expanded rules for not dying (ever).
Writing: The kind that makes you wish you were dead (in a good way?).
Art/design: Bright pink and pallid blue false color illustration on a field of yellow and black. The spikes have been crossed out.
Usability: References “Death is not an Escape” by Wayward Polyhedral. 

A Mörkdrom on Borg Street

“When the PCs fall asleep, roll for the location and makeup of the NIGHTMARE ENTITY. … The PCs will awaken in a Dream World where they will face the entity.”

A Pale Ground Covering All

Concept: “All manner of winged pests fill the air of Grift. The endless buzzing is an annoyance, but hardly dangerous. Yet King Sigfúm knows they are no mere pests.”
Content: A maggot-infested portal-fueled laboratory crawl.
Writing: Squirms with body horror, filth, and promises of change for your unlucky scvm. Though the details of that change are left to the reader.
Art/design: Filthy full page illustrations envelope a clean two column layout with mini maps and tidy spot illustrations. 
Usability: Doesn’t sacrifice substance for style. 
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