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basilisks

Monolith 1: Harvest

8 contributors
Concept: “A quarterly publication that focuses its cyclopean gaze on a single system with every issue”
Content: “A journey through dilapidated townsteads, rejuvenated fields and terrifying dungeons, with all the horrors you meet along the way”
Writing: The pedagogy of planting and population planning, and a forgotten temple to begotten basilisks, all aggressively annotated. 
Art/design: Darkly grotesque cultists, disturbed floral prints, cultured public domain illustrations, and colorful marginalia highlight the body text.
Usability: Organized, aside from a few intentionally frustrating almanac charts. But I’m sure you can manage those with a little old-fashioned spit and polish.

Mork Corp

Concept: “Because if you can't beat them, you might as well get a soul sucking job and try not to cry.” 
Content: “A CORPORATE HANDBOOK OF A GAME. Rules light. Art.... still kinda light.”
Writing: A uproarious collection of corporate jargon, jaded satire, and nihilism. Hell.
Art/design: A kaleidoscope of collage-style digital illustrations, edited photography, and text. A yellow and pink veneer over corporate gray.
Usability: Nightmarish, but inspirational. 

one doomed by SHE

Concept: “The end shall come swifter now. Yea, THE WORLD SHALL BLACKEN AND BURN - and you are lighting matches.” 
Content: Proud owner of a venomous little deception, and a curse.
Writing: A small admission that the Basilisk problem is larger than it at first appeared.
Art/design: Fun with a serious print. Very much pink, a little blue, definitely some black, mandatory yellow, hint of white. 
Usability: Organized and engaging. Get ready to cause some Misery. 

Sacrifice Before Sunrise

Concept: “A plan to dethrone King Fathmu IX by replacing him with the grotesque child-god is mere days from success.”
Content: Political assassination by ritual god-child sacrifice.
Writing: A surprising amount of depth for a tiny, burned village and the chase for an infant god.
Art/design: Divine blend of color, artful illustration, and navigable sidebar column layout.
Usability: Easier to use than murdering a god-baby. 

Scriptures of the Endless Sea

Concept: “In the depths of the Endless Sea, you awaken... Your twisted journey lies ahead through the abyss, driven by the promise of true death, a release from torment.” 
Content: An Endless Sea bottom-crawl.
Writing: A structured linear narrative with set-piece encounters and Endless Sea lore.
Art/design: Pale blue in the deep-sea dark. AI-distorted aquatic monstrosities, deep-sea voyagers, and two-headed deities abound.
Usability: Clean, organized, dense 

Sir Shite

Concept: “Any water Sir Shite and his mout rests to drink from become riddled with toxic bacteria.”
Content:
A basilisk-riding, infection-spreading Borgonaut
Writing:
Concise and to the point; includes separate stats for rider and mount
Art/design:
Color adds some variety to the document and the contrast between collage elements creates some visual humor
Usability:
High-damage attacks and chance of infection make this a particularly challenging set of foes

Somnolevolence

Concept: “Those who suffer these Miseries and perish with them shall be reborn too. Suffer with them, in everlasting Misery.”
Content: A dead basilisks’ dreamcrawl.
Writing: A tortured text with misery lying just below the surface. A dying world dress rehearsal, complete with psalms.
Art/design: Strong cover illustration and design elements support a tortured narrative. 
Usability: Clear rules pamphlet with a self-contained map. Available in full color, print-friendly, and digital formats. 

The Crypt of the Heretical Botanist Margar Veit

Concept: “Denounced by the Church for HERESY, MARGAR was hunted by the inquisition, but never found. Until, perhaps, now.”
Content: This pamphlet dungeon leads deep to the loamy soil of an unholy botanist's crypt.
Writing: The lore planted in each encounter sheds light on the extent of Veit’s heretical horticultural experiments. 
Art/design: Easy to reference in all three versions. Clear isometric map with a morbid botanical flourish.
Usability: Pamphlets available in print-friendly and full color versions. With a digital version for phone/tablet reference. Suitable as a cold open, requires a forest to begin the adventure as written. 
 

The Travelling Cigar Cart of the Spurious Basilisk

Concept: “A relatively friendly cigar selling npc(s) and their cigars which may or may not have some secret magical effects”
Content:
A more lighthearted encounter with lots of potential for short- and long-term hijinks
Writing:
Full of character and entertaining to read and interpret for play
Art/design:
Diverse typography and patchwork layout creates a dynamic (but still readable) gestalt
Usability:
This product contains nicotine.

Two-Faced Assilisk

Concept: “Birthed from 𝕳𝕰𝕽 anus. Cast into the public toilets of Bergen Chrypt. Patron of paladins and other assholier-than-thou antagonists.”
Content:
An alternative demi-basilisk
Writing:
Provides parodic lore and tables of demands and consequences for not meeting those demands
Art/design:
Components visually delineated on discrete scraps of paper; gratuitous basilisk butthole
Usability:
Don’t

Verhu Wants

Concept: “If you don't meet the basilisk's demands, you will die! Survive somehow within 666 seconds!”
Content: A cursed amulet, and a (probably) fatal 666-second errand. 
Writing: Clever use of The Basilisks Demand table as a mini-game. With helpful descriptions of the options a scvm could take to avoid almost certain death.
Art/design: An amusingly horrifying sketch of a disappointed (and hungry) basilisk.
Usability: A short solo adventure or introduction to Mörk Borg. 

Vile Jackalope

Concept: “‘Whether or not you had once been a human, it’s unknown. What you are, however, is certainly something of disdain and suspicion.’” 
Content: A long-eared, horned, fey creation of SHE.
Writing: Familiar folklore and references, twisted to the whims of SHE.
Art/design: A rich textured jackalope illustration with collage elements. A strong overall composition.
Usability: Available in print-friendly or glamoured. 

Yellow Cube

Concept: “What are you waiting for, roll a D8 - because there's more than 6 things that can go wrong when you roll a cube...” 
Content: One surefire way to stub a toe. D8 ways the Yellow Cube will not be denied.
Writing: Surreal escalations emanate from the crumbling yellow stone.
Art/design: A 148mm x 148mm square of stylized dice faces, arches, philosophers, spoons, war, skeletons, and cube heads.
Usability: Self-contained roll results, loudly telegraphed for easy reference. 
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