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Ex Libris Mörk Borg A directory of content, tools, and resources

village

Temple of Trechery

Concept: “An LSD trip of an adventure for Mörk Borg” 
Content: As above (so below).
Writing: A deeply rooted plot that’s sure to decay into a psychedelic trip, whether idylic or hellish is up to your scvm.
Art/design: A collection of print illustrations, and a few tastefully generated portraits which produce that strange hallucinatory feeling.
Usability: Well-organized and flexible. Available in German, with English translation in the works. 

The Cleaving in Buskstätt

Concept: “A darkly shimmering GROWTH has overtaken the town.”
Content:
A pointcrawl amidst malicious overgrowth
Writing:
Concise; mostly devoted to stats & mechanics
Art/design:
Map and art are prominent without encroaching on the text
Usability:
Small text emphasizes the visual elements but may be difficult to read

The Creature From Blackwater Lake

Concept: “The ritual called forth a violent, monstrous hunter... The monster stalks the caverns, leaving only to drag more victims below the water, to sate its ravenous appetite for drowned flesh.”
Content: A lakeside village creature feature.
Writing: History and plot that easily be engaged or bypassed based on player interests and needs.
Art/design: Cover illustration and dungeon map lend imagination to a clean plain text document format.
Usability: Easy to search or reference pdf text. 

The Cross Stitch

Concept: “Sönderfall was never much to look at, but as one of the only outposts on the trek between Tveland and the Western Kingdom, travelers came to rely on it for a brief respite from the road. Until a week ago, when rumor reached Schleswig that Sönderfall had vanished overnight.”
Content: A thirty-minute wrinkle in time. One full night of adventure.
Writing: A deftly woven tale that doesn’t feel stiff or leave many loose threads.
Art/design: Carefully woven threads track the timeline, combined with careful linework and strongly delineated sections, to support a securely tailored theme.
Usability: One of the easiest to reference timeline-based adventures I’ve read. 

The Cult of the Black Salt

Concept: “Ever wanted to use that black salt table from Feretory?” 
Content: A salty, corpse-strung scaffold crawl.
Writing: An event-based framework to explore a surprisingly constructive death cult.
Art/design: A defiantly tortured figure is scaffolded to the top of this simple text spread.
Usability: Requires Feretory. Print Friendly

The Origin of My Depression

Concept: “Urma, a farmer’s daughter, grew up in this small settlement in Wästland, wrongfully raised as a boy. She was flayed alive for witchcraft.”
Content:
An adventure centering on blind vindictiveness and vindication
Writing:
Poetic in its bluntness and emphasis on body horror
Art/design:
Features a very clinical but still visceral anatomical illustration
Usability:
Presents the situation as exploratory rather than plot driven

The Sundrenched King

Concept: “The coronation is approaching. Helvius will die. Long live Helvius.   
You are newcomers to Hunningbury. You are here to stop the coronation.”
Content: Rabble-rousing and regicide in the kingdom of Hunningbury.
Writing: A hard timer lends urgency to the political intrigue. There are many options to prepare for the assault on Helvius in his keep, all of them viable.
Art/design: Quaint and idyllic imagery belies the unpleasant realities of Hunningbury. 
Usability: Political intrigue that works for both talk and sword happy scvm. 

The Tight Grip

Concept: “You have been tasked with stealing an artifact from a forgotten temple for a collector of rarities... You have received a hint: ‘Follow the left hand, the left eye reveals the path.’” 
Content: A pot collecting, bounty escaping, possession crawl.
Writing: An entertaining mix of motivated factions in a situation that’s ready to spiral out of control. In short, a good night of Mörk Borg.
Art/design: Hazy sketches of cheerless figures and grisly horror occasionally sully an otherwise clean plaintext layout.
Usability: Black and white. Text separated from darker illustrations for ease of printing. 

The Troll of Njernheim

7 contributors
Concept: “a small scenario about an isolated village, a troll and the adventures of the characters while hunting said troll for a reward.”
Content: A troll extermination forest crawl.
Writing: An established micro-setting, with a complex village, forest adventure, and random encounters.
Art/design: Strong cover illustration, with the occasional spot illustration in a crisp two-column layout.
Usability: Complete adventure format that lends itself to advanced reading. 

The Wicker God

Concept: “From the forest it emerges, taller than the trees, its body a writhing, shifting mass of woven roots and branches. […] Faintly, you hear screams from behind its prison of living branches.”
Content:
An enormous monster that eats characters and monsters alive before immolating itself
Writing:
Concise but descriptive with well-placed humor
Art/design:
Typography and purely graphic components all contribute to an overall woven, vegetable texture
Usability:
Selective regeneration makes a bit more math for the GM; defeating it without killing consumed allies creates a tactical challenge for the PCs

Thy ship was swallowed by a moray eel of considerable proportions

Concept: “As stated in the title”
Content: “As stated in the title”
Writing: A medical treatise, ecology, and setting guide in one long, wriggly, event-driven package. The eel's name is Inmedius Rex.
Art/design: Memorable use of eel anatomy, and organic placement of spot illustrations.
Usability: The monster and NPC stat blocks were fully digested, make your own. 

Unholy Night

“You've wandered in the snow for so long you forgot who you are. But to your luck you see a small hut in the distance, saved. Or are you?”

What’s Black As Night

Concept:  
“Pine trees rearranging,
Permafrost crushing,
Colorful berries dot the void,
Bitter winds howl on frozen trees,
Red stain of fresh kill,
Snowfall entombs.” 
Content: A frigid, howling, blood-splattered forest crawl.   
Writing: A Grimm amalgamation of storybook wolves in all their gory detail.
Art/design: A vivid hybridization of illustration styles splattered in blood and red text.
Usability: Available in full-color gothic and plain text. With a player map and bonus wallpaper. 
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