Irish_Mercury
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
Rugose Kohn
Damien Villa
Jegs
Harkenstone
Dan Taylor
B Halliday
Mattias Thatch
WuDeRPG
mghoneybee
RaptorShadow / BirdSilhouette Games
Jim Gies
Bracken MacLeod
samaritan_burden
MarksQuests
Christopher Annandale
Brian Binh
Olivier Delattre
Leonardo Andrade
Paskål Jansson
Greyson Yandt
1d10+5
I. McClung
Ghee Dodlinger
Misha Panarin
Rinaldo Agostini
Arnaud F. Lambert
hamildong
Ryan Sigler
Andrew Cutler
Irish_Mercury
Vikugna Vikugna
Overlord Publishing
Walton Wood
Theodore L. Rivera
Ian Long
mcglintlock
iriffuk
Ra Press
KRD Designs
Nina Morgan Olsson
Johan Nohr
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Humbaba
Concept: “‘Humbaba, whose shout is the flood weapon, whose utterance is Fire and whose breath is Death’”
Content: An ancient Mesopotamian monster adapted to Mörk Borg
Writing: Purely mechanics; some flavor text on the product page
Art/design: Layout is a bit top-heavy but not detrimentally so
Usability: Some specific death conditions could make this a recurring antagonist
Content: An ancient Mesopotamian monster adapted to Mörk Borg
Writing: Purely mechanics; some flavor text on the product page
Art/design: Layout is a bit top-heavy but not detrimentally so
Usability: Some specific death conditions could make this a recurring antagonist
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