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Ex Libris Mörk Borg A directory of content, tools, and resources

Olivier Delattre

Black Lady

Concept: “You dreamed about a black lady silently screaming and pointing the finger at you…”
Content:
A retributive, relentless night-haint
Writing:
Lore and mechanics are both delivered clearly and efficiently
Art/design:
Clearly delineate segments of text and uses color and typeface to add emphasis
Usability:
Escapable but not killable; has the potential to debilitate long-term guests

Chimera

Concept: “A terrible monster you can use as a starting point for an adventure, or if you think your PCs are way too cool with their lives…”
Content:
This amalgamated pile of monster parts got off its magical leash and now everyone’s screwed
Writing:
Some quick lore, a stat block with table for multiple attacks, and some vicious specials
Art/design:
Repetition of hues and typefaces in different arrangements unifies the document while making each text segment distinct and easy to navigate
Usability:
More complex than basic monsters, but the mechanics and rules are simple and intuitive

Dark Reliquary of Kurgoth

“Eight different artefacts you can use in any campaign, with art and rules”

FÖLK-LORE: Fiends, Freaks, & Foes

41 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The first volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Ghost Lights

Concept: “Lights burning over cemeteries, old mass graves and dead corpses.”
Content:
An adaptation of the will-o’-the-wisp that lures PCs toward hazards
Writing:
Efficiently conveys mechanics and lore
Art/design:
Cool colors and establish an appropriately haunted character
Usability:
May be frustrating for PCs but entertaining for GMs

Mörk Drügs

“Desperation and world ending are really lucrative markets and drug dealers never wait too long for a client…”

Tuurngaq

Concept: “So, you killed this creepy hermit, back in these frozen hills. Since then, something is hunting you.”
Content:
A malicious, body-stealing spirit from the frozen north
Writing:
Offers up a potential hook, stats, behavior and ecology, and means of controlling one
Art/design:
Well-delineated text blocks keep different types of information discrete and accessible; extensive use of cool colors supports the arctic character
Usability:
Potential to serve multiple in-game purposes in different capacities

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