Support Ex Libris Mörk Borg on Patreon
Ex Libris Mörk Borg A directory of content, tools, and resources

weapon

Box of Shadows

Concept: “The dry cracked earth of the city now spews a scentless dark black fog. … Rumors of this substance taking form and hunting down those that travel without a lamp or torch have become ever more prevalent.”
Content:
A sprawling sandbox-style adventure set amidst a sinister miasma emerging in Grift
Writing:
Incorporates copious descriptions, in-game documents, and random tables to add flavor to play; also includes numerous monsters, NPCs, and items
Art/design:
Incorporates original and found art into exuberant designs and diverse layouts
Usability:
Includes copious reference sheets, handouts, and topic-specific indices for GMs and players to use during play; GM-eyes-only material is segregated to facilitate more exciting solo play

Börk Morgue #666

Concept: “An unofficial zine for a Dying World with words and design”
Content:
Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing:
Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability:
Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around

Censer of Plagues

Concept: “Flecks of ill moisture squirt from the surface of this flail.”
Content: An infectious flail accident waiting to happen.
Writing: A sickly humorous take on a recent plague.
Art/design: A decidedly familiar (and filthy) flail head.
Usability: “‘Wearing a mask prevents the damage and Infection.’” 

Cthork Borg

Concept: “Gloomy gilded age struggles against cosmic horror”
Content:
A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing:
An appropriate mix of clear instructional text with more evocative descriptions
Art/design:
More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability:
At 120 pages, a bit heftier than the norm

Additional supplements for this conversion are available on the creator's itch page.

d50 Strange Weapons

Concept: “A collection of strange weapons for you Mörk Borg needs”
Content: 5 tables of weapons split across 5 genres of play.
Writing: Thematic, amusing, and occasionally anachronistic.
Art/design: Layout inspired by the Mörk Borg reference section.
Usability: Pick a theme, roll a d10.

d66 Flails

Concept: “Do you like flails? Me too.”
Content: d66 flails.
Writing: A surprising variety of lovingly crafted to delight players (and torment scvm).
Art/design: A list of flails, with spot illustrations of some truly unique specimens.
Usability: Linderon likes flails, and it shows. 

D66 Presents from Santa

“This is a wonderful list of definitely not cursed gifts from Santa.”

Dagger of Crimson Melodies

Concept: “The blade of this dagger is engraved with blank sheet music. As soon as the dagger tastes the blood...”
Content: Blood pumping musical dagger.
Writing: Steady mechanical escalation with a bloody surprise. 
Art/design: Background illustration of music. Yellow, white, and black.
Usability: Put on your favorite tracks. 

Damned in Darkness

“A chaotic dungeon dash through gore fueled horror”

Dancing Zweihander

Concept: “A massive blade, flying effortlessly, leaving behind a silent swoosh and a trail of dismembered corpses.”
Content:
A malicious, relentless take on the dancing sword
Writing:
Some introductory color text with elaborate Special and table of random actions
Art/design:
Vivid colors highlight an abstract vivisection
Usability:
Some combat caveats for the DM to keep in mind, but nothing overly complex

DARK FISH BLADE FORT

Concept: “For an authentic experience, get a fish and a blade, and listen to Murmaider by Dethklok. On repeat.”
Content: A standalone fishblade hack of DARK FORT, with optional co-op rules.
Writing: Puns that are succulently fishy. Mechanics that are seriously blade-y.
Art/design: Awkward man-fish, and fish-saws flop between pages of aquamarine and white.
Usability: Available in full size, A4, and letter format. Included character sheet.  

Dark Reliquary of Kurgoth

“Eight different artefacts you can use in any campaign, with art and rules”

Disgraced Duelist

Concept: “Once a respected champion, now a vagrant with a grudge to bear.”
Content: A competitive killer with a grudge to bear.
Writing: Channels a frankly distressing sense of martial pride.
Art/design: A menacing duelist admires his handiwork with perverse focus. Makes practiced use of purple and yellow contrast.
Usability: A familiar and comfortable class layout. 

Duncan Hall’s Mörktober 2023 – 31 Tables & Trivilities

Concept: Duncan Hall’s Little Mörktober Calendar of Horrors.
Content: “31 random generators, monsters, items, and so forth made throughout the month of October 2023.”
Writing: A tortuous elaboration from its initial prompts, full of wit and wretchedness.
Art/design: Sketches, photo bashes, full-color illustrations, and doodles in a filthy day calendar format.
Usability: Most fun when printed on a sticky note calendar. 

Flail and Wail

Concept: “The terrible piercing wail of that thing - harder to forget than seeing it attached to that chain.”
Content: A flail-child. With piercing wails
Writing: The opposite of parenting advice.
Art/design: A crying cherub in motion and suspended from a handle and chain, emanating violent yellow soundwaves.
Usability: Created by trained professionals. Do not try this at home. 

Flail to the Face Episode 1 Companion

Concept: “In honor of our inaugural episode of Flail to the Face” 
Content: “we give you two items created within the episode: the Shit Wig and the Red Hot Crowbar.”
Writing: Tantalizingly hilarious out of context, like an inside joke you want to get in on.
Art/design: Heavy black with yellow text. Both crowbar and wig illustrations have been dutifully recolored.
Usability: I’m sure you’ll find a good reason to pull these out. 

Glimpses of a Dying World

Concept: “Savage creatures lurk in the depths of forgotten crypts, incomprehensible relics lie waiting in the shadows of crumbling tombs, mystics argue incessantly trying to find a escape to the impending doom, and the powerful occupy themselves with vengeance.”
Content:
A sprawling offering of all things Mörk Borg
Writing:
Captures the tone and atmosphere of the Dying World through the descriptive text as well as the character of the mechanics
Art/design:
Adapts the aesthetics and tactics of the core book with extensive use of modified public domain art
Usability:
There’s something here for everyone

Grave Matters

Concept: “New uses for dry corpses”
Content:
Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing:
Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design:
Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability:
References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses

GVix’s Mörktober 2023 – 31 Phantasmagoric Entries

Concept: "31 Phantasmagoric Entries”
Content: “A compilation of all my postcard-entries for Exeunt Press' MÖRKTOBER challenge”
Writing: An impish collection of grisly gifts, ghastly guests, and grim tables for rules and quests.
Art/design: Heavy-bordered postcards of inked and crosshatched illustrations in an array of bright uniform colors.
Usability: Available in individual postcard PDF, or advertisement spread png. 

Hammer Goats

Concept: Goat people who love hammers and their offspring.
Content: see Hammer, Goat. see also Chaos, Spawn. 
Writing: A combat class that’s hammered home by versatile chaos gifts, and an entirely too gifted divine spawn.
Art/design: A frolicking herd of hammer goats cross a yellow field followed by a dreadful depiction of a goatling god. Subtle and instructive use of typographic elements.
Usability: High contrast, legible text. 

Horns of the Axelord

Concept: “The engraved skeletal hand smells of burning herbs.”
Content: Present hand. Start mosh. Eat fingers?
Writing: Unapologetically Metal.
Art/design: Gritty backdrop, splattered skeletal horns, poster quality layout.
Usability: You didn’t need those fingers anyway. 

In the Footsteps of the Mad Wizard

“A campaign setting for Forbidden Psalm picking up the narrative where the core book leaves off.”

Innistrad X Mörk Borg

“To start your gothic horror Innistrad X MÖRK BORG adventures, with lots of fun references for fans of the Magic plane.”

Instrument of Agony

Concept: “the first draft of Mörk Borg torture rules and items.”
Content: Torture devices (and their prices), torture mechanics, torture tables, torturer “titles”, torture, torture, torture, and a shadowy fiend. 
Writing: As the above may suggest, less gratuitous and slightly more gonzo than it at first appears.
Art/design: A condensed torturer’s reference, with technical lithographic prints.
Usability: Flows elegantly down the page. Available in print-friendly, bloodied, or faded yellow. 

Kallbrand, Blade of the Absolute King of the Crags

Concept: “… Lord of the Cold, Son of Kergüs, Eyes of the Blind Eagle, Mover of Mountains, Father of 77, Our Brutus Eternal, Svenethor”
Content:
A legendary weapon that auto-kills … if you can recite its full name from memory
Writing:
Aside from the name, clear and comprehensible
Art/design:
Includes some cute graphic-paratextual flourishes
Usability:
A straightforward item with a circuitous name and a really clever metagame mechanic

Knives Out

Concept: “features way too many knives” 
Content: Pointy things, capes, rules for being dandy with a variety of weapons, a seedy tavern, odd jobs, discretion, and time banditry.
Writing: An appropriate level of roguish charm, sharp wit, references, and puns.
Art/design: A vibrant and full-bodied visual design. Plenty of rouge on this rogue.
Usability: “If you are insufferable while doing it. You get DR –2 for the test. Yes. DR –2.” 

Lady Hope's Garden

Concept: “In the quiet gloaming, she nurtures her children, her hopes for the future, her legacy. … Her fecund children will outlive her. Outlive us all.”
Content:
An arborescent adventure with extra accessories and classes
Writing:
Fairly straightforward but not lacking in appropriate character
Art/design:
A mix of various typefaces alongside photography and original art
Usability:
Keep off the grass

Lord of Chains

7 contributors
Concept:Rob a grave. Steal a blade. Kill the Lord of Chains.
Content: A Graven-Tosk digging, Sarkash roaming, Bastion storming, Shadow King’s prophecy averting point crawl. 
Writing: Energetic and near melodramatic plot sets the tone for a truly torturous adventure.
Art/design: Loud when it ought to be, quiet when it counts. Metal throughout.
Usability: Self-contained, shadowed, and bound in iron chains. 

Morkkabeans 1.1

9 contributors
Concept: “A new religion has arisen in the desert. Worshiping the Unnamable God of Names, blaspheming against SHE and HE, promising the revolt. Galgenbeck has sent its inquisitors.  The half-giant Nephilim walk the earth. If you join them, almost certain death awaits.”
Content: An escalating tower crawl of nameless gods and religious conflict. Complete with three new classes, gear, artifacts, angels, Nephilim, and mythical creatures. 
Writing: An absolutely metal reinterpretation of Jewish history and folklore.
Art/design: A spectacle of artistic styles as varied as the tower of tongues.
Usability: Visual styles delineate sections. VTT resources available. 

Murderous Marionette

Concept: “Whittled from cursed wood of the blackened Sarkash forest and made to entertain others, you are finally free from your sick Master.” 
Content: A violently self-employed puppet.
Writing: A veritable workshop full of murder implements and references.
Art/design: Expectedly wooden. Just a little bloody.
Usability: The text is legible but spaced a little tight for woodburning. 
Loading next page...
Previous page Page 2 of 3 Next page