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Ex Libris Mörk Borg A directory of content, tools, and resources

Walton Wood

FÖLK-LORE: Fiends, Freaks, & Foes

41 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The first volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

FrogmentSoul’s Misery’s Keep

Concept: “an independent production by Samuel Ortega… hastening the final Misery”
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A clean coal gray, with dramatic yellow spot illustrations, and room descriptions framed cleanly around the castle map.
Usability: A separate unlabeled minimap is provided for player reference. 

FVCK THIS I’M OUT

Concept: “A mashup based on Rugose Kohn’s 30 Days of MÖRK BORG”
Content:
A randomized bridge crawl with monsters and other hazards
Writing:
Concise and witty (hopefully)
Art/design:
Dominated by a strange landscape and its denizens
Usability:
Works best as a two-page spread

IN HER NAME

“A meat-space game of stickers, 3rd-party content licensing, and maze treading”

Kracken 777’s Misery’s Keep

Concept: “an independent production by Winston Smith… hastening the final Misery” 
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls… 
Art/design: A tasteful teal and violet cover, hand-drawn illustrations, and modified public domain imagery engage a classic mini-map sidebar design.
Usability: Functional, accessible, with a recognizable top-down castle map. 

Micheál Reidy’s Misery’s Keep

Concept: “an independent production by Micheál Reidy… hastening the final Misery”
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: Shades of black, red, and gray. Restrained text elements. Humorous emphasis on licensing text.
Usability: There’s a doll spotting mini-game.

Misery’s Hole

Concept: “an independent production by Philipp Teich… hastening the final Misery” 
Content: A miserable keep hole-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle hole, treasure to steal, and dolls… (the original text has been slightly altered to accommodate the “reframing”)
Art/design: A pdf format that’s surprisingly deep, with rich off-whites that lend weight to the tons of stone looming overhead.
Usability: Well-placed, and clearly highlighted room text aids reference.  

Monolith Fragment: Life on the Farm

Concept: “Is pastoral life getting you down? Tired of only fighting weeds?”
Content: “A Rural Adventure Generator”
Writing: Suitably rural, adequately absurd, full of farm equipment.
Art/design: A collection of simple, organized tables with tastefully home-spun spot prints.
Usability: Sow chaos with d6s.

Murderhobo with an Arquebus

Concept: starring Rutger Hauer
Content:
Standard class profile with a table of one-liners
Writing:
An even split between mechanics and flavor
Art/design:
Medieval hobo. Medieval shotgun. Lots of spatter.
Usability:
Background conflicts with some of the non-critical flavor text

Mycosis

“The Meat Fungus keeps no treasure of its own—but the many adventurers who came before you left some behind…”

Mörk Borg Lite!

Concept: “A pretty not-good April Fools joke.”
Content:
A business card-size spoof of Mörk Borg
Writing:
There is only one rule: you die and the world ends
Art/design:
Condenses the aesthetic into an itty-bitty space
Usability:
In no way does this qualify as a real game

Mörk Butt

Concept: “Dare you savor this accursed swine’s succulent rump-flesh?”
Content:
Cursed pork that inflicts buttocks-based maladies on those who partake
Writing:
Highly irreverent and only slightly relevant
Art/design:
Layout and typography meant for easy reference; special guest appearance by Pötatö Borg
Usability:
A single d6 yields a lifetime of butt woes

Mörkal Komborg

Concept: “‘Welcome to the longest-running deathmatch in the known universe.’”
Content: A Mortal Kombat vs Mörk Borg crossover deathmatch.
Writing: Over-the-top brutality disemboweled with self-aware satire.
Art/design: A SICK vintage fighting game manual in black and white.
Usability: Referenceable RPG fighting game manual with solo mini-game insert. 

Nacnudllah’s Misery’s Keep

Concept: “an independent production by Duncan Hall… hastening the final Misery” 
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls… 
Art/design: Subtle and considered tri-fold that makes excellent use of angle, tone, and profile. Includes a critical visual reinterpretation of “undead doll”.
Usability: Stylized, decorated, legible, and printable.

Nechrosis

Concept: “An escalating apocalypse calendar”
Content:
Variant rules for rolling Miseries
Writing:
Entirely expository
Art/design:
A torrid love affair between Renaissance oil painting and the label maker from hell
Usability:
Pretty straightforward

Pötatö Borg

Concept: It's Just a Potato.
Content: Starchy. Bland.
Writing: No writing at all.
Art/design: Morbid and horrifying. Nightmare fuel.
Usability:  It is said one can boil them, though I prefer to mash them. Some will stick them in a stew.

Pötatö Borg is an independent production by the Ex Libris team and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

Ravings from Skarhuld: The Lost Brother's Bestiary

Concept: “Seeking to expand their pastureland, herders at Sarkash’s edge demolished an ancient, ruined wall. Amidst its foundation stones, they discovered a bundle of papers wrapped in oilskin. Those pages described, among others, the horrors inhabiting myth-spun Skarhuld.”
Content: Skarhuld, maddeningly sketched in prose and random tables. Alongside 20 surreal and miserable monsters to inhabit the dying world.
Writing: Absurdist nightmare horror given text. Amusing, disturbing, and gripping in equal measure. 
Art/design: Cohesive, yet textured. With a familiar structure to the surreal elements.
Usability: Can literally be dropped into your anywhere in time or space. With easy to access tables, a visually engaging map, and navigation by art or table of context.

Restful Spirits

Concept: “Restful Spirits is an optional rule for dealing with cranky ghosts in Mörk Borg. It was inspired by Emmy Wahlbäck and her character Grin.”
Content:
Rules to soothe the restless dead. A poem to rest your weary head.
Writing:
Rules embedded in verse that uplifts rather than shies away from the dead.
Art/design:
Charming colored sketches illustrate proper ghost etiquette alongside the text.
Usability:
Suitable for use in a child-friendly Mörk Borg hack.

Rugose Kohn’s Misery’s Keep

Concept: “an independent production by Rugose Kohn… hastening the final Misery” 
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls… 
Art/design: A efficient, organized, and evocative little book, with well-placed illustrations to inspire theatre of the mind gameplay.
Usability: Kohn made me do crafts. It requires scissors, and glue if you’re into that sort of thing. 

SLöTTERPIT

Concept: “The Mother of Monsters issues brood after abominable brood.”
Content:
A scenario, stat blocks, and rules for monster modification
Writing:
A pretty even split between exposition and stat blocks & specials for monsters
Art/design:
Includes a map of sorts
Usability:
More of a sketch of a scenario than a formal dungeon

Solitary Depths

Concept: “an expansion to Sölitary Defilement, a solo supplement for MÖRK BORG!”
Content: A Mörk Borg tailored oracle, region-specific mechanics, rare monster generation, traps, adjustable difficulty settings, and more...
Writing: Efficient and flexible, both mechanically and thematically. With a gorgeously miserable rare monster generator.
Art/design: Considered design elements with some delightfully grimy (and printer-friendly) surprises.
Usability: A legible, referenceable, and well-structured working document. Requires playing cards or equivalent.

The Doomsday Archive

“Where lanternlight fails, you’ll find the Doomsday Archive.”

The Shit-Black Death

Concept: “Mechanics for virulent contagion”
Content:
Rules for micro- and macro-impact of plague
Writing:
Heavy on text and on everything else
Art/design:
Relatively subdued; primarily meant to facilitate usability
Usability:
Complex but not overly complicated; requires external MBC resources

The Tarasque

Concept: “The scourge of Nerluc, devourer of man & beast”
Content:
A monster inspired by medieval Occitan tales
Writing:
Predominantly devoted to mechanics with some extra flavor mixed in
Art/design:
The opposite of printer-friendly
Usability:
Sideways text is dumb but sometimes necessary (or at least easy)

The Wendigo

Concept: “In the labyrinth of Sarkash’s ever-shifting groves and trails, the wendigo hunts.”
Content:
Stats and behavior of a forest predator
Writing:
Mostly devoted to ecology
Art/design:
Very purple with a deer skull
Usability:
Some dark and discontinuous text will probably be difficult to read

The Western Wall

Concept: “A tale also known as The Quest for Yig or How I Learned to Stop Worrying and Accept Dying”
Content: A fvcking mountain crawl.
Writing: A mountain adventure that is easy to read, but hard to climb.
Art/design: Austere as a view from the summit. Does exactly what’s needed to convey both subject and tone.
Usability: Hope you brought climbing equipment. Dying on the way there is half the fun. 

To Hell And Galgenbeck

Concept: “Are we not doomed? Oh yes, we are! There is a lot to check! So grab your stuff and go with us To Hell & Galgenbeck”
Content: One completely doomed webcomic. 
Writing: Begins in verse, but we’ll have to see where it ends up. 
Art/design: A grotesquery of anatomically detailed illustrations in heavy black line weight. Colored in vivid yellow, neon pink, and titanium white.
Usability: Next and Previous icons for navigation. Which way to Galgenbeck? Hell if I know! 

Two-Faced Assilisk

Concept: “Birthed from 𝕳𝕰𝕽 anus. Cast into the public toilets of Bergen Chrypt. Patron of paladins and other assholier-than-thou antagonists.”
Content:
An alternative demi-basilisk
Writing:
Provides parodic lore and tables of demands and consequences for not meeting those demands
Art/design:
Components visually delineated on discrete scraps of paper; gratuitous basilisk butthole
Usability:
Don’t

Underhill: Blood Queen of the Trow

Concept: “Find children. Kill elves. Profit.”
Content:
A subterranean dungeon crawl in pursuit of kidnapped children
Writing:
Heavy on descriptions of rooms and creatures/characters; some variable encounters
Art/design:
Draws from a wide range of public domain artwork
Usability:
Images deployed to help GM navigate rooms and reference creature stats

UnitSix's Misery's Keep

Concept: “an independent production by UnitSix… hastening the final Misery” 
Content: A miserable keep-crawl, redecorated.
Writing: A dastardly villain, a towering castle treasure to steal, and dolls… (the original text has been slightly altered to accommodate the “reframing”)
Art/design: Crisp and spacious layout contrasts with rich inky illustrations, lovingly splattered.
Usability: Easy to reference try-fold layout with strong visual hierarchy. 
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