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Tytus Rduch

Vengeful Wight

Concept: “You woke up, feeling the bitter taste of death in your mouth and a burning anger in your heart.”
Content:
A vengeful undead character class with 2 separate options for starting abilities and gear, and 8-point tables for totem animals and mementos
Writing:
Lean, efficient descriptions
Art/design:
Stark use of color to differentiate mechanics from descriptive text
Usability:
Starting options add some interesting versatility within a single class

Öphagian Exile

Concept: “Some say you gone completely mad and ran off one day, others that you’ve dug too deep and were exiled […] You yourself are not certain what to believe at times, as reality flickers and twists around you.”
Content:
A darkly surreal class based on the weird mutability of reality
Writing:
Nicely written with plenty of strange twists and details that help characterize the exile
Art/design:
The split between concrete and abstract grounds adds to the concept’s character and differentiates portions of the text
Usability:
A good choice for introducing some sheer strangeness into your game

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