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Ex Libris Mörk Borg A directory of content, tools, and resources

Tools

Settlements of the Damned

Concept: “The settlement generator from Alone in the Crowd”
Content:
Four-lines sketches of the Dying Land’s settlements
Writing:
Provides a descriptive name, summary of character, and geographic feature and location
Art/design:
Consists of a hero image and a nice calligraphic script; very yellow
Usability:
“Onward!”

Soothsayer

“A character generator and companion app”

Stitcherer (demo)

Concept: “A PDF-based monster generator module for the upcoming BEstitchARY”
Content:
Sticks halves of 2 animals together into 1 unusual monster
Writing:
Includes some clever flavor text along with standard stats
Art/design:
Great colors and well-crafted layouts
Usability:
Doesn’t work on mobile/tablet; works with the click of a button on PC

Streets of Decay

“A quick and dirty way to generate encounters based on the city-crawling oracles in 1d10+5's Alöne in the Crowd (exclusive to backers of the Sölitary Defilement Kickstarter)”

TABLEMÖNGER

Concept: “Random tables for MÖRK BORG.”
Content:
The collective insanity of the trve Mörk Borg discord’s random-tables, in web-app form.
Writing:
The ravings of basilisk worshipers.
Art/design:
Befitting its subject matter.
Usability:
Includes randomize button so you can roll on each table!

TABLEMÖNGER

Concept: “These are random tables created by the MÖRK BORG Discord community on the #random-tables channel.”
Content:
A wagonload of random tables—some very random
Writing:
Varies by table and entry
Art/design:
Design choices are practical but retain the characteristic black-white-yellow color scheme
Usability:
Organized by general category; features a built-in rolling function

Tactical Battlescape

“A 24-inch by 24-inch playmat you can print and use”

Tales from the Gutter - MÖRK BORG

Concept: “Inherit a vicious baby wyrm. Die during character creation. Become a contortionist. Get mocked by your fellow players. Get an objective and hidden motivations. Wield strange new powers. Beg, cheat, and steal.”
Content: A life path character generator for scvm like us.
Writing: Dramatic (and strange) scenarios provide texture for player improvisation at the table. 
Art/design: Colored lithographic print backgrounds provide a consistent visual style across the life path. Text boxes, visual guides, and color coded text allow for creative elements of the layout to remain easily navigable.
Usability: Clear visual indications for instructive text establish clear session 0 expectations. Requires the group to be present and engaged to be utilized fully.

THE END COMETH

Concept: “Gameplay conditions for creating stakes and atmosphere in MÖRK BORG.”
Content:
12 environmental effect that’ll keep your scvm miserable.
Writing:
Dark and brutal description slick with fluid mechanics.
Art/design:
Clean two column table with engaging and navigable visual hierarchy.
Usability:
Effects vary in applicability and time scale. May require selection or re-roll in some cases.

The monster approaches...

Concept: “AN UNENDING TIDE OF MONSTERS AND MISCREATIONS.”
Content:
A digital adaptation of the monster generator from MBC: Feretory
Writing:
Pelle’s gloriously weird sensibility in full effect
Art/design:
Presented clearly and cleanly without sacrificing visual character; features a rather unpleasant egg
Usability:
“Now, make a million monsters.”

What's in the Hole I Just Stuck My Hand In?

Concept: “What's in the Hole I Just Stuck My Hand In?”
Content: d20 table of holes you could have just stuck your hand in.
Writing: Gripping
Art/design: Pink text shoved into a background containing a surprising number of teeth.
Usability: Reach first, roll later. Great for improvisational playstyles and having fun with blindfolds. 

What's on the Table? & What's in the Cabinet?

Concept: “What's on the Table? & What's in the Cabinet?”
Content: A d20 list of things found near a very specific thing (x2)
Writing: On top of it, when not lost in it.
Art/design: Rotationally symmetric. Pink and yellow triangles clash over a spooky face. Engaging text elements. Some of the text elements may be upside down (depending on perspective).
Usability: Search first, roll for surprise later. Great for improvisational playstyles and making excuses for the skeletons in you cabinet. (Actually two lists. It helps if you can read upside down)

What's That Smell?

Concept: “Figure out that weird smell with this table.”
Content: d20 sources of that smell
Writing: It doesn’t stink (or should I say it does?)
Art/design: Engaging text elements over a loud pink background shrouded in musky yellow mist.
Usability: Smell first, roll the source later. Great for improvisational playstyles and making excuses for stinking up the table. 

What's That Sound?

Concept: “What's That Sound?”
Content: d20 sources of that sound
Writing: It doesn’t stink (it sounds)
Art/design: Engaging text elements over a loud pink background over some quiet yellow static.
Usability: Deafen first, roll the source later. Great for improvisational playstyles and waking the neighbors.

What's The Writing In Blood Say?

Concept: “What's the Writing in Blood Say?”
Content: A d20 list of things written in blood. 
Writing: In blood. 
Art/design: Chaotic pink and yellow text (blood?) over a dark background. Typefaces too neat to have been written in blood (at least by me).
Usability: Great improvisational play aids and for making excuses to write with blood. 
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