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Sorchi Games

A Piece of Rotten Fish

Concept: “Two feuding and starving fishing hamlets. One tasty rotting carcass of a giant sea monster in between.”
Content:
Contains detailed information about the settings as well as copious random tables
Writing:
Very text heavy, and the writing carries a lot of the descriptive weight
Art/design:
Fairly straightforward single-column layout in black and white with some yellow highlights and lots of grody illustrations
Usability:
Includes a separate handout of images and maps for the players

All Hail The Necrotoad and Fifteen Fungi on the Dead Man’s Chest

Concept: “All Hail the Necrotoad, three hags terrorize the countryside from their mansion inside a giant undead toad... 
Fifteen Fungi on the Dead Man’s Chest, an alien fungus has infected a crew and their captain”
Content: A hopping toad crawl and a fungal-infested ship crawl. 
Writing: Background that establishes motivation and goals, practical advice on usage, and efficient summaries of fixed and random encounters.
Art/design: A gritty cartoonish illustration style with traditional block text layout aided by effective use of color and emphasis.
Usability: Consistent design choices make these larger dungeons easy to reference. 

Parasite is My Name. Infection is My Game

Concept: “Five parasite-themed and infection-based weapons. Why? Because it is fun and will probably weird out the players.”
Content:
A brain-parasite sea star, a bug-launching crossbow, a dart-shooting clam, a stick-mounted stinging insect, and a flesh-eating worm grenade
Writing:
Provides a few paragraphs describing each item’s nature, uses, and effects
Art/design:
Relatively traditional half-page presentation with text and illustration
Usability:
Caution—may weird out the players 

Sacred Parasites

Concept: “These heretic ideas are collected below the frayed parasol of corrupt religion and cute parasites”
Content:
7 new creatures, a living dungeon, occult-bugs-as-resources rules, and tables for effects of parasitization
Writing: Creature entries feature descriptive passages, stat blocks, and adventure hooks; overall, creative and effective
Art/design:
More traditional layouts with text balanced by facing-page illustrations; images are generally gritty (in the good way) and the rest of the graphic design follows suit
Usability:
“Cute” is highly subjective, but definitely some interesting and creative creature concepts

Tomb of the Screaming Snakes

Concept: “Somewhere in the Sarkash forest you can find a group of standing stones among the dying trees. … The stones are the last remains of a snake cult, its mutated members not seen by the world in centuries.”
Content:
A 15-room dungeon with indigenous monsters and treasures
Writing:
Short, clear descriptions of each room and inhabitants
Art/design:
Map is easily readable and use of colored text facilitates easy GM use
Usability:
Includes a player-facing map and an overlay sheet to simulate a torch’s light radius while exploring
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