Scorchi Games
A Piece of Rotten Fish
“Two feuding and starving fishing hamlets. One tasty rotting carcass of a giant sea monster in between. The meat could feed both hamlets for a long time. Unfortunately, the hamlets are not in a sharing mood.”
Parasite is My Name. Infection is My Game
“Five parasite-themed and infection-based weapons. Why? Because it is fun and will probably weird out the players.”
Sacred Parasites
Concept: “These heretic ideas are collected below the frayed parasol of corrupt religion and cute parasites”
Content: 7 new creatures, a living dungeon, occult-bugs-as-resources rules, and tables for effects of parasitization
Writing: Creature entries feature descriptive passages, stat blocks, and adventure hooks; overall, creative and effective
Art/design: More traditional layouts with text balanced by facing-page illustrations; images are generally gritty (in the good way) and the rest of the graphic design follows suit
Usability: “Cute” is highly subjective, but definitely some interesting and creative creature concepts
Content: 7 new creatures, a living dungeon, occult-bugs-as-resources rules, and tables for effects of parasitization
Writing: Creature entries feature descriptive passages, stat blocks, and adventure hooks; overall, creative and effective
Art/design: More traditional layouts with text balanced by facing-page illustrations; images are generally gritty (in the good way) and the rest of the graphic design follows suit
Usability: “Cute” is highly subjective, but definitely some interesting and creative creature concepts
Tomb of the Screaming Snakes
Concept: “Somewhere in the Sarkash forest you can find a group of standing stones among the dying trees. … The stones are the last remains of a snake cult, its mutated members not seen by the world in centuries.”
Content: A 15-room dungeon with indigenous monsters and treasures
Writing: Short, clear descriptions of each room and inhabitants
Art/design: Map is easily readable and use of colored text facilitates easy GM use
Usability: Includes a player-facing map and an overlay sheet to simulate a torch’s light radius while exploring
Content: A 15-room dungeon with indigenous monsters and treasures
Writing: Short, clear descriptions of each room and inhabitants
Art/design: Map is easily readable and use of colored text facilitates easy GM use
Usability: Includes a player-facing map and an overlay sheet to simulate a torch’s light radius while exploring
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