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Ex Libris Mörk Borg A directory of content, tools, and resources

RaptorShadow / BirdSilhouette Games

Basilisk Cries

“Deep within the Bergen Chrypt, in the darkest pits, close to where SHE has simultaneously birthed and abandoned her blasphemous progeny… some wanker is playing with guitar effects.”

Bovid Sentinel

Concept: “Flesh-forged by a master unknown, destined to stand vigil over a decrepit and abandoned tower”
Content:
A beefy guardian monster
Writing:
Stat block with descriptions of the monster’s nature and behavior
Art/design:
Stats are presented in larger type for quick GM reference
Usability:
Simple to run; will probably pose a moderate challenge to melee combatants

d66 Descriptions of a new PC arriving

13 contributors
Concept: “Your friends MÖRK BORG character died again and you need a spicy event to introduce his new hero to the party? Then you are damn right here!”
Content: d66 ways to introduce a new Scvm to the dying world.
Writing: Like 13 people worked together to produce this cursed table.
Art/design: A skull spider draws the eye to this table's individual contributors. Tortured background images emphasize the text.
Usability: Interaction between visible elements and text occasionally diminishes legibility.

Desperate Farmhand

Concept: “The yields: ever lower. The work: ever harder. The pay? What? Get back to work before I thrash you!”
Content:
A downtrodden dirtmonger in search of a “better” life
Writing:
The tongue-in-cheek condescension is palpable
Art/design:
Text is arranged against an illustration that really conveys how much this poor bastard’s life sucks
Usability:
Muck and filth not included

Previously available as a standalone release; now included in the Desperate Farmhand (and Other Rural Jollities) bundle

Doorway to Blasphemy

Concept: “In the heart of the filthy marshes, you have come upon a keep overgrown and pulsing with an aura not of this Dying World. The heathen has surely taken refuge in this ruin. You’ll find them through the Doorway to Blasphemy.”
Content: A Mörk Borg adventure and Slipgate into the world of Qvke Borg
Writing: Efficiently describes the many dynamic environmental effects and triggers the define Quake level design in text.
Art/design: Sickeningly detailed map with bold colors that emulate classic Quake texture. Clean text layout with efficient sidebars for each room.
Usability: Surprisingly self-contained, only the explosive rules require Qvke Borg to run. Excellent preview to the full Qvke Borg experience. 

Falbärr (drop bear)

Concept: “A widely held belief is that the ‘bears’ that live in the trees are harmless watchers, but in reality they are monsters that will murder hapless and unwary travelers.”
Content:
Murder koalas
Writing:
Provides general context and specific mechanics for encounters
Art/design:
Efficient use of color; clever text arrangement simultaneously reveals and obscures the monster portrait in keeping with the lore
Usability:
Does the sneaking for you

FÖLK-LORE: Fiends, Freaks, & Foes

41 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The first volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

RaptorShadow’s Teeth

Concept: “Here is my track for this day #MÖRKTOBER 's prompt : Eldritch! Heavily inspired by Lovecraft works and mood and by all the possibly weird mermaid waiting for us in the Endless Sea.” 
Content: Growling vocals, droning baseline, singing guitar, the steady pounding of the drums.
Writing: "Tear the flesh away, with your jagged teeth,
Tear the flesh from bone”
Art/design: A gaping maw, with TEETH. A steady blood pumper with precision and flourish.
Usability: Metal for the Fanged Deserter.

Slasher's Blade

Concept: “This blade pulses with the tortured memories of its myriad victims, and also the murderous power of those whom have wielded it.”
Content:
The archetypal implement of the classic horror movie antagonist
Writing:
Some flavor text and 4 random effects
Art/design:
Gritty, grungy, and very yellow
Usability:
Pointy end goes toward the victim 

The Desperate Farmhand (and Other Rural Jolities)

Concept: “Brings some roughly farm-related things to your bleak adventures in the Dying World”
Content:
A class, 6 monsters, an almost-monster, and new hirelings
Writing:
Clear and with a predominantly humorous
Art/design:
Text is arranged and styled for readability against the illustrations
Usability:
All good choices for breaking the tension of a dying world
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