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Ex Libris Mörk Borg A directory of content, tools, and resources

RaptorShadow

Basilisk Cries

“Deep within the Bergen Chrypt, in the darkest pits, close to where SHE has simultaneously birthed and abandoned her blasphemous progeny… some wanker is playing with guitar effects.”

Bovid Sentinel

Concept: “Flesh-forged by a master unknown, destined to stand vigil over a decrepit and abandoned tower”
Content:
A beefy guardian monster
Writing:
Stat block with descriptions of the monster’s nature and behavior
Art/design:
Stats are presented in larger type for quick GM reference
Usability:
Simple to run; will probably pose a moderate challenge to melee combatants

Desperate Farmhand

Concept: “The yields: ever lower. The work: ever harder. The pay? What? Get back to work before I thrash you!”
Content:
A downtrodden dirtmonger in search of a “better” life
Writing:
The tongue-in-cheek condescension is palpable
Art/design:
Text is arranged against an illustration that really conveys how much this poor bastard’s life sucks
Usability:
Muck and filth not included

Previously available as a standalone release; now included in the Desperate Farmhand (and Other Rural Jollities) bundle

Falbärr (drop bear)

Concept: “A widely held belief is that the ‘bears’ that live in the trees are harmless watchers, but in reality they are monsters that will murder hapless and unwary travelers.”
Content:
Murder koalas
Writing:
Provides general context and specific mechanics for encounters
Art/design:
Efficient use of color; clever text arrangement simultaneously reveals and obscures the monster portrait in keeping with the lore
Usability:
Does the sneaking for you

FÖLK-LORE: Fiends, Freaks, & Foes

41 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The first volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Slasher's Blade

“This blade pulses with the tortured memories of its myriad victims, and also the murderous power of those whom have wielded it.”

The Desperate Farmhand (and Other Rural Jolities)

Concept: “Brings some roughly farm-related things to your bleak adventures in the Dying World”
Content:
A class, 6 monsters, an almost-monster, and new hirelings
Writing:
Clear and with a predominantly humorous
Art/design:
Text is arranged and styled for readability against the illustrations
Usability:
All good choices for breaking the tension of a dying world

The Fälgander

Concept: “Lurking at the edge of your perception, a primal hatred made manifest.”
Content:
Worse than your standard-issue goose, this one has a paralyzing stare
Writing:
Truly expresses the sentient malice in the heart of every goose
Art/design:
Portrait and cool colors emphasize the fowl-beast’s the soulless frigidity
Usability:
Geese are jerks

The Holy Order of Myxogastrian Knights

Concept: “Every aspirant is implanted with a sample of their patron and it strengthens their resolve, piety and wisdom.”
Content:
Six quests for initiates seeking to prove their worth (willing or otherwise)
Writing:
Provides lore and quest sketches; some are more absurd than others
Art/design:
Easily readable body text with stylized headings; includes an illustration of a sample knight and one pretty sweet basilisk icon
Usability:
GMs will have to supply knight stats and flesh out the quests

The Relics are For Sale

Concept: “A collection of holy trinkets”
Content:
3 crowns, comfy pillows, sacred stained glass, and a holy hireling
Writing:
Pragmatic with a distinctly humorous streak
Art/design:
Content is visually depicted and labeled on one page and elaborated on the next; blackletter type is a bit hard to read in the spreads but more accessible in the single-pages PDF
Usability:
Remember to pay your independent contractors

The Skullbound Priesthood

Concept: “Four hooded priests stand before you, each presenting a skull filled with unknown liquids.”
Content:
Six skulls full of … stuff.
Writing:
Contains and mechanics for each skull’s contents
Art/design:
Easily readable body text with stylized headings (and plenty of skulls)
Usability:
GM will need to stat the priests when (not if) the PCs decide to kick their asses
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