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Karl Stjernberg

An Ageless, Woodless Place

Concept: “A microsetting for a romp in a valley lost to memory and giant reptiles.”
Content:
A primeval playground for scvm to die in
Writing:
Overviews the setting and covers random finds, weather, landmarks, and monsters
Art/design:
Efficiently organized into sections and vibrantly stylized
Usability:
Doesn’t have a narrative arc, but players will surely find ways to keep themselves amused; a good place to strand characters or for them to pass through while traveling
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