Support Ex Libris Mörk Borg on Patreon
Ex Libris Mörk Borg A directory of content, tools, and resources

Decor

Misery 4:3

Concept: “Fires rage across the landscape consuming everything in their path.”
Content:
An ever-advancing wall of flame and a vanguard of burning skeletons
Writing:
Blends description and mechanics to maximum creative effect
Art/design:
Graphics support the concept typographical and layout choices that facilitate flow and use
Usability:
Uses exploding dice and offers no solution for actually extinguishing the fire (just the skeletons) 

Mörk Borg Cult: Feretory

15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Content:
Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing:
Mörk Borg imagery and tone in wide a variety of styles
Art/design:
Matches content to myriad layout and design strategies
Usability:
The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way 

Mörk Butt

Concept: “Dare you savor this accursed swine’s succulent rump-flesh?”
Content:
Cursed pork that inflicts buttocks-based maladies on those who partake
Writing:
Highly irreverent and only slightly relevant
Art/design:
Layout and typography meant for easy reference; special guest appearance by Pötatö Borg
Usability:
A single d6 yields a lifetime of butt woes

Odd Fellows

Concept: “The Odd Fellow cult secreted the bodies of its mendicant members in coffins hidden inside the walls and closets of buildings throughout the Dying World.”
Content:
A surprise dead guy who comes out of coffin and does mean things to PCs
Writing:
Some lore about the dead guy and a table of mean things
Art/design:
Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability:
A versatile and setting-appropriate trap; pretty spry for a dead guy

Oko Tree

Concept: “What does the tree see in your future?”
Content:
An fate-facing encounter transplantable into travel or crawls
Writing:
A concise table of 6 fortunes
Art/design:
Nice synergy of colors, illustration, and background design
Usability:
A d6 tells you what the future holds

Screams of Agony and Fear

Concept: “These fiends offer one of you a reward when you help them escape.” For use with Canals of Antipathy [30 Days of MÖRK BORG]
Content:
6 prisoners whose freedom brings blessings and consequences
Writing:
No formal mechanics; full of vivid color
Art/design:
Sets the intended tone well
Usability:
No matter the PCs' decisions, someone suffers 

Seer’s Boils

“This parasitic psychic fungus spreads through sight.”

Slaughtered Victims Generator

“Use the following tables when the scene requires an unfortunate victim. Do not speak their name, for they are already forgotten.”

Smörkåsborg

Concept: “Before you lies a plate of delicious looking meatballs.”
Content:
A tantalizing, treacherous treat
Writing:
Includes a concise setup, test mechanics, and table of effects for partaking
Art/design:
You should not eat meatballs that are this color
Usability:
Designed to cause conflict amongst players, and that’s always fun

Splatterborg

“An expansion that adds hollywood-style slashers to the Dying World”

The Dead Moon

Concept: “Wherever you are… seek shelter. For the next 24 hours, the Dead Moon shall bestow this dreadful land with even more madness.”
Content:
Rules for surviving (or not) under the Dead Moon and a table of 20 terrible things
Writing:
Full of strange, grim imagery
Art/design:
Uses a variety of visual tactics to delineate sections for easy reference
Usability:
Can be used as a grim adventure seed or a survival horror scenario 

The Death Bed

Concept: “A luxuriant bed. Exactly what any tired adventurer needs during a long and dangerous dungeon crawl.”
Content:
A life-draining piece of furniture; an interesting remix of the mimic’s core concept
Writing:
Details the bed as a convenient, secure comfort (which we know is BS, but maybe your players won’t)
Art/design:
The background color gradient gives the illusion of warm welcomingness, but Mörk Borg pink and yellow lurk at the periphery
Usability:
A good way to mess with your players and make them lose HP when they think they’ll be gaining some 

The Entombed

Concept: “Long ago, a devious mage entombed a zombie within a make-shift wall blocking a secret passage.”
Content:
The old zombie-behind-a-fake-wall-guarding-a-secret-passage gag
Writing:
Provides a general step-by-step guide for springing this trap
Art/design:
Text layout cleverly mimics a gap in a stone wall
Usability:
“PCs should never play with dead things.” 

The Fowl Fountain

Concept: “Can the players resist the allure of the Rubber Ducky?”
Content:
A room featuring a hilariously frustrating item and an extra, optional curse
Writing:
Describes the curses’ mechanics and the room in which they’re acquired
Art/design:
Textures, blackletter, and other visual elements reinforce the concept’s comedic tension
Usability:
Frustrating for the PCs, hilarious for the GM

The Hanging Man

Concept: “Found randomly along paths or within larger halls in dungeons, these innocuous-looking skeletons appear to hang limply from a gibbet.”
Content:
A trap of sorts for use in dungeons or during travel
Writing:
Concise and straightforward
Art/design:
Even without the license, the graphic design leaves no doubt about what game this is meant for
Usability:
Easy to use; a good hazard to add a little jump scare to a session 

The Salmon of Knowledge

Concept: “You chance upon a skillet that crackles gently atop an open fire.”
Content:
Eating of this oracular ichthyoid grants a peak into the future (for better or worse)
Writing:
Sharp and sensuous
Art/design:
An elegant, visually interesting composition
Usability:
Eat the fish, win a prize 

The Smouldering Bull

Concept: “3d10 cvltists from the unknown continent carry their terrifying Blazing God aloft.”
Content:
A Misery-reversing (temporarily) idol from a foreign land
Writing:
Includes stats for cultists as well as mechanics for the bull itself
Art/design:
Layout creates a frenetic, dynamic sensation without sacrificing usability
Usability:
A convenient stopgap or a slipper slope for PCs seeking to stave off the apocalypse 

The Unholy Idol of Chort

Concept: “Read His name right and He will offer you a great deal.”
Content:
4 tables for rolling names/ingredients and determining demands, rewards, and consequences
Writing:
Concise and straightforward in instructions and roll results
Art/design:
Focused mostly on usability over aesthetics, but not without visual embelishments
Usability:
The idol’s name determines all other aspects of the interaction; don’t forget to write it down or save the dice 

Vulgar Stenches

Concept: “d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Content:
“d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Writing:
Full of horrible imagery—just awful—but conveyed well
Art/design:
Design and layout facilitate quick reference
Usability:
Keep a bucket handy

Wheel of Misfortune

Concept: “Standing before you is a macabre monument of bone and stone. The desire to rotate the  morbid dial is magnetic and seductive.”
Content:
8 effects, beneficial and detrimental (and sometimes both)
Writing:
Concise but compelling
Art/design:
Text’s arrangement around the central image is reiterates the concept’s structure …
Usability:
… but may be difficult to orient for readability on some screens and/or cause neck cramps 
Previous page Page 2 of 2