Support Ex Libris Mörk Borg on Patreon
Ex Libris Mörk Borg A directory of content, tools, and resources

Decor

Mörk Borg Cult: Feretory

15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Content:
Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing:
Mörk Borg imagery and tone in wide a variety of styles
Art/design:
Matches content to myriad layout and design strategies
Usability:
The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way 

Mörk Butt

Concept: “Dare you savor this accursed swine’s succulent rump-flesh?”
Content:
Cursed pork that inflicts buttocks-based maladies on those who partake
Writing:
Highly irreverent and only slightly relevant
Art/design:
Layout and typography meant for easy reference; special guest appearance by Pötatö Borg
Usability:
A single d6 yields a lifetime of butt woes

Odd Fellows

Concept: “The Odd Fellow cult secreted the bodies of its mendicant members in coffins hidden inside the walls and closets of buildings throughout the Dying World.”
Content:
A surprise dead guy who comes out of coffin and does mean things to PCs
Writing:
Some lore about the dead guy and a table of mean things
Art/design:
Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability:
A versatile and setting-appropriate trap; pretty spry for a dead guy

Oko Tree

Concept: “What does the tree see in your future?”
Content:
An fate-facing encounter transplantable into travel or crawls
Writing:
A concise table of 6 fortunes
Art/design:
Nice synergy of colors, illustration, and background design
Usability:
A d6 tells you what the future holds

Screams of Agony and Fear

Concept: “These fiends offer one of you a reward when you help them escape.” For use with Canals of Antipathy [30 Days of MÖRK BORG]
Content:
6 prisoners whose freedom brings blessings and consequences
Writing:
No formal mechanics; full of vivid color
Art/design:
Sets the intended tone well
Usability:
No matter the PCs' decisions, someone suffers 

Smörkåsborg

Concept: “Before you lies a plate of delicious looking meatballs.”
Content:
A tantalizing, treacherous treat
Writing:
Includes a concise setup, test mechanics, and table of effects for partaking
Art/design:
You should not eat meatballs that are this color
Usability:
Designed to cause conflict amongst players, and that’s always fun

Splatterborg

“An expansion that adds hollywood-style slashers to the Dying World”

The Dead Moon

Concept: “Wherever you are… seek shelter. For the next 24 hours, the Dead Moon shall bestow this dreadful land with even more madness.”
Content:
Rules for surviving (or not) under the Dead Moon and a table of 20 terrible things
Writing:
Full of strange, grim imagery
Art/design:
Uses a variety of visual tactics to delineate sections for easy reference
Usability:
Can be used as a grim adventure seed or a survival horror scenario 

The Death Bed

Concept: “A luxuriant bed. Exactly what any tired adventurer needs during a long and dangerous dungeon crawl.”
Content:
A life-draining piece of furniture; an interesting remix of the mimic’s core concept
Writing:
Details the bed as a convenient, secure comfort (which we know is BS, but maybe your players won’t)
Art/design:
The background color gradient gives the illusion of warm welcomingness, but Mörk Borg pink and yellow lurk at the periphery
Usability:
A good way to mess with your players and make them lose HP when they think they’ll be gaining some 

The Entombed

Concept: “Long ago, a devious mage entombed a zombie within a make-shift wall blocking a secret passage.”
Content:
The old zombie-behind-a-fake-wall-guarding-a-secret-passage gag
Writing:
Provides a general step-by-step guide for springing this trap
Art/design:
Text layout cleverly mimics a gap in a stone wall
Usability:
“PCs should never play with dead things.” 

The Fowl Fountain

Concept: “Can the players resist the allure of the Rubber Ducky?”
Content:
A room featuring a hilariously frustrating item and an extra, optional curse
Writing:
Describes the curses’ mechanics and the room in which they’re acquired
Art/design:
Textures, blackletter, and other visual elements reinforce the concept’s comedic tension
Usability:
Frustrating for the PCs, hilarious for the GM

The Hanging Man

Concept: “Found randomly along paths or within larger halls in dungeons, these innocuous-looking skeletons appear to hang limply from a gibbet.”
Content:
A trap of sorts for use in dungeons or during travel
Writing:
Concise and straightforward
Art/design:
Even without the license, the graphic design leaves no doubt about what game this is meant for
Usability:
Easy to use; a good hazard to add a little jump scare to a session 

The Salmon of Knowledge

Concept: “You chance upon a skillet that crackles gently atop an open fire.”
Content:
Eating of this oracular ichthyoid grants a peak into the future (for better or worse)
Writing:
Sharp and sensuous
Art/design:
An elegant, visually interesting composition
Usability:
Eat the fish, win a prize 

The Smouldering Bull

Concept: “3d10 cvltists from the unknown continent carry their terrifying Blazing God aloft.”
Content:
A Misery-reversing (temporarily) idol from a foreign land
Writing:
Includes stats for cultists as well as mechanics for the bull itself
Art/design:
Layout creates a frenetic, dynamic sensation without sacrificing usability
Usability:
A convenient stopgap or a slipper slope for PCs seeking to stave off the apocalypse 

The Unholy Idol of Chort

Concept: “Read His name right and He will offer you a great deal.”
Content:
4 tables for rolling names/ingredients and determining demands, rewards, and consequences
Writing:
Concise and straightforward in instructions and roll results
Art/design:
Focused mostly on usability over aesthetics, but not without visual embelishments
Usability:
The idol’s name determines all other aspects of the interaction; don’t forget to write it down or save the dice 

Vulgar Stenches

Concept: “d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Content:
“d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Writing:
Full of horrible imagery—just awful—but conveyed well
Art/design:
Design and layout facilitate quick reference
Usability:
Keep a bucket handy

Wheel of Misfortune

Concept: “Standing before you is a macabre monument of bone and stone. The desire to rotate the  morbid dial is magnetic and seductive.”
Content:
8 effects, beneficial and detrimental (and sometimes both)
Writing:
Concise but compelling
Art/design:
Text’s arrangement around the central image is reiterates the concept’s structure …
Usability:
… but may be difficult to orient for readability on some screens and/or cause neck cramps 
Previous page Page 2 of 2