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Ex Libris Mörk Borg A directory of content, tools, and resources

Classes

Bone Slave

Concept: “You roam the gods-forsaken realms in your true skeletal form.”
Content:
A skeleton character class with some innovative options
Writing:
Clear, clean, and concise
Art/design:
Would scream “Mörk Borg” if it had any vocal chords
Usability:
Easily readable and navigable

Bork Borg

Concept: “Drastically increases the quantity and variety of dog options”
Content:
Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing:
Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design:
Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability:
Sit. Stay. Good.

Brazen Blacksmith

Concept: “Blessed be the forgers of iron, and the spikes and the barbwire.” – Mgła
Content: Borgsmith. ’Nuff said.
Writing:
Some neat tie-ins to content in the core Mörk Borg rulebook
Art/design:
Typographical choices aid navigation and add emphasis; illustration lends an appropriate sooty, smoke-filled ambience
Usability:
Layout of class features is a little nonlinear but not prohibitive to use

Calamitous Cobbler

Concept: “He leaned his heavy head on his fist and began thinking of his poverty, of his hard life with no glimmer of light in it.” – Chekhov
Content:
A kick-ass cobbler; unfortunately, has no relation to baked desserts
Writing:
A morose, melancholy epigraph tempered by Ceph’s proficiency with rimshots and wordplay
Art/design:
Primarily typographical with judicious use of color
Usability:
Intuitive

Cannibal Cook

Concept: “Some people are dying. Other people are hungry. You just might have found a way to solve both their problems.”
Content:
A character class whose name says it all
Writing:
Showcases the comedic side of eating people
Art/design:
Clever layout and typographic design with perfect public domain art
Usability:
Stylized but pretty straightforward

Carmine, blood-drenched skeleton

“Blood as a weapon. You feel it in your bones...because that's all you have left.”

Champion of Fallen Gods

“There was one deity who took a most special interest in you, who granted you an artefact beyond all human knowledge and comprehension. Its power is now a pale reflection of its former glory, but even now you still wield the gift of your master.”

Champion of Ruin

“Let yourself become the black disk to blot out the sun.”

Chaos DJ

Concept: “They say you are what you own. Well, the Chaos DJ owns a brain and a tongue.”
Content:
A writhing ball of randomness with metagame mechanics and music-based abilities
Writing:
Direct and to the point
Art/design:
Includes multiple versions with different illustrations
Usability:
Somewhat harsh starting conditions; meta-mechanic progressively adds more challenge for the player; gains bonuses in Albumcrawl adventures

Child of Nechrubel

Concept: “The embodiment of Nechrubel’s darkness, here to enforce the ending of the World.”
Content:
An apocalypse-aligned class
Writing:
Sets a bleak tone, but does so entertainingly
Art/design:
Highly appropriate Doré engraving; easily navigable thanks to typographic choices
Usability:
All praise Yetsabu-Nech!

Classic Classes for a Dying World

Concept: “Fighter, Thief, Magic-User, and Cleric. You know them, and you love them, they’re classics for a reason, and why should they miss out on the gritty murder-fun of dying horribly?”
Content:
A set of four single-page classes inspired by the early days of RPGs
Writing:
Each class has the standard origin table and attribute & gear adjustments; each also has 1 class-specific feature and an option for obtaining an Unheroic Feat
Art/design:
A very traditional presentation that fits the content; why mess with the classics?
Usability:
An interesting take on old-school classes that fit somewhere between optional classes and classless characters

Corpse Plunderer

Concept: “Sweat trickles from your brow as the shovel bites into the dirt. Treasure lies below and will be your soon.”
Content:
A gravedigger class with a sardonic tone
Writing:
The definition of gallows humor (but it’s graves, not gallows)
Art/design:
Good use of color to differentiate text segments and aid navigation
Usability:
A couple more details to remember than some other classes, but that’s why you have a character sheet

Corpse-Stiff Hero

Concept: “No one who knew you as a man yet lives. No one who knows you as a legend will believe you.”
Content:
A semi-dead warrior pulled from Valhalla back in the Dying Land
Writing:
Lots of compelling imagery and mythic flavor
Art/design:
Graphic elements reinforce the themes; otherwise emphasizes usability over expressiveness
Usability:
Multifaceted class features provide formal benefits as well as impetus for creative problem solving 

Crestfallen Sellsword

Concept: “A once respected swordsman, now just another forgotten soul in a world tormented by death.”
Content:
A careworn but still formidable mercenary class
Writing:
Gives a sense of destitution alongside an indefatigable persistence
Art/design:
The figure’s color and texture reinforces the concept’s worn grittiness highlighted by subtle, lingering energy
Usability:
Small text may be challenging to read in print (and especially in black and white)

Crooked Knight

“Armed with nothing but your piety and a knightly quest astride your faithful peasant, you can save the world from the gutter filth that have left it teetering on the brink.”

Cthork Borg

Concept: “Gloomy gilded age struggles against cosmic horror”
Content:
A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing:
An appropriate mix of clear instructional text with more evocative descriptions
Art/design:
More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability:
At 120 pages, a bit heftier than the norm

Additional supplements for this conversion are available on the creator's itch page.

Curséd Counselor

Concept: “Have you ever been cast out of your profession for a faux-pas so bad it could be fatal? Then sympathize with the poor Curséd Counselor”  
Content: A lawyer run afoul of his own law.
Writing: So proud and filled with puffery that it cannot help but land in deeper and deeper laughter.
Art/design: Text as dense as a legal document, and as crooked as the law in the dying world. 
Usability: This scholarly class is still accessible to the lay reader. 

Cursed Goblin Hunter

Concept: “Outraged by your impending doom, you have sworn to hunt and kill goblins wherever they may be found.”
Content:
A class that accumulates goblin-related features and physical attributes; also includes a personal countdown mechanic for conversion or reversion
Writing:
Fairly straightforward with a grimly witty edge
Art/design:
Relatively conservative with a retro/OSR feel; some subtle work in the illustration visually reinforces the concept
Usability:
May become more powerful than the average character if they survive the multiple factors working against them

Cursed Skinwalker

Concept: “Something grabbed a hold of your soul as it seeped into the river of Death and sealed you once again in mortal flesh.”
Content:
Semi-dead werewolf/bear/monkey/etc.
Writing:
Evocative of loss and despair alongside clear descriptions of mechancis
Art/design:
Brutal, primal illustration with some economical graphic design
Usability:
Shapeshifting adds another tactical element to play

D4 Monkeys in a Trench-coat

Concept: “Replace your dead character with monkeys!”
Content: d4 monkeys + trenchcoat = Scvm
Writing: Undeniably simian in its humor.
Art/design: Neon colors. Black & Yellow. A little grit. Monkeys with hats and cocktails.
Usability: Simian abilities monkey around with a conventional stat-line.

Damned Blade-Thrall

Concept: “Still you heft the blade, or when too weary of its heavy fate, drag it yet unscathed.”
Content:
Your zweihänder’s power comes with a steep cost.
Writing:
Darkly characterful descriptions and class options
Art/design:
Efficient and effective color and typographical choices
Usability:
Substitutes arcane catastrophes for critical fumbles. Consider yourself warned.

Damned in Darkness

“A chaotic dungeon dash through gore fueled horror”

Damned Offering

Concept: “They tried to sacrifice you to their demented cause, but you escaped. Now you are on the run, and doom follows you, wherever you go.”
Content:
A class inspired by Miura Kentarō’s Berserk
Writing:
Includes standard stat adjustments and table of class features plus two tables for character background
Art/design:
Uses various type styles and colors to clearly delineate sections and headings
Usability:
Depending on how the dice roll, may be a bit more powerful than some other classes

Dark Diver

Concept: “Practitioner of profane and dark arts, … you often wander in search of the next bleak and horrid place to hone your craft.”
Content:
A cerebral class oriented on Powers and otherworldly arcana
Writing:
Interesting class features with evocative descriptions
Art/design:
Typographical choices add emphasis and enable quick navigation
Usability:
Beware the hateful grapefruit

Dead Girls in Sarkash Forest

Concept: “You are lost. You are dead.”
Content:
A random pointcrawl through Sarkash, 6 original thematic classes, and optional rules and gear that add more conceptual depth and distinction without straying from the Mörk Borg core
Writing:
Brooding and grim with an undertone of forlorn optimism; extremely effective in conveying the intended tone and atmosphere
Art/design:
Visually diverse art and typographical choices unified by a focus on the setting and themes
Usability:
Deliberately deals with sexism and trauma; intended as a self-contained module, but the adventure and classes can be used with other Mörk Borg content

Drafts: Dead Girl Classes, Dead Girls in Sarkash Forest, Encounters in Sarkash Forest

Dead God's Prophet

Concept: “No one wants to hear the words of your god. But you can still hear them.”
Content: A study in cosmic despondence
Writing: Includes a standard class profile plus a table for generating your god's name
Art/design: Clean layout with Mörky flourishes and elements
Usability: Gets two whole gifts. Bargain.

Deathbound Marauder

Concept: “Forced to live outside the village as an outcast, your new worship of the evil ancestor spirit carved out a new path.”
Content:
A northern barbarian fit for Mörk Borg
Writing:
Includes standard class profile with an additional Blackened Ancestor Spirit feature
Art/design:
Text is easy to read and navigate; art is a characterful, well composed depiction
Usability:
“Wear gloves while handling this scroll as the Frost Giant skin it was etched on will rot your hands.”

Death Witch

Concept: “The unclean blessing of Nechrubel is on you. WORK IT!”
Content:
An archetypal witch class with 10 new unclean and sacred Powers
Writing:
Clearly written and easy to understand
Art/design:
Easy-to-use layout and a lovely Klimt sketch; nicely emulates the feel of an old, well-used spellbook
Usability:
Modifies the penalties for failed Powers for a different but still challenging spellcasting experience;  particularly fun use of d6s and modifiers in Draw Down the Doom, which is specific to this class
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