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Classes

Champion of Ruin

“Let yourself become the black disk to blot out the sun.”

Chaos DJ

Concept: “They say you are what you own. Well, the Chaos DJ owns a brain and a tongue.”
Content:
A writhing ball of randomness with metagame mechanics and music-based abilities
Writing:
Direct and to the point
Art/design:
Includes multiple versions with different illustrations
Usability:
Somewhat harsh starting conditions; meta-mechanic progressively adds more challenge for the player; gains bonuses in Albumcrawl adventures

Child of Nechrubel

Concept: “The embodiment of Nechrubel’s darkness, here to enforce the ending of the World.”
Content:
An apocalypse-aligned class
Writing:
Sets a bleak tone, but does so entertainingly
Art/design:
Highly appropriate Doré engraving; easily navigable thanks to typographic choices
Usability:
All praise Yetsabu-Nech!

Classic Classes for a Dying World

Concept: “Fighter, Thief, Magic-User, and Cleric. You know them, and you love them, they’re classics for a reason, and why should they miss out on the gritty murder-fun of dying horribly?”
Content:
A set of four single-page classes inspired by the early days of RPGs
Writing:
Each class has the standard origin table and attribute & gear adjustments; each also has 1 class-specific feature and an option for obtaining an Unheroic Feat
Art/design:
A very traditional presentation that fits the content; why mess with the classics?
Usability:
An interesting take on old-school classes that fit somewhere between optional classes and classless characters

Corpse Plunderer

Concept: “Sweat trickles from your brow as the shovel bites into the dirt. Treasure lies below and will be your soon.”
Content:
A gravedigger class with a sardonic tone
Writing:
The definition of gallows humor (but it’s graves, not gallows)
Art/design:
Good use of color to differentiate text segments and aid navigation
Usability:
A couple more details to remember than some other classes, but that’s why you have a character sheet

Corpse-Stiff Hero

Concept: “No one who knew you as a man yet lives. No one who knows you as a legend will believe you.”
Content:
A semi-dead warrior pulled from Valhalla back in the Dying Land
Writing:
Lots of compelling imagery and mythic flavor
Art/design:
Graphic elements reinforce the themes; otherwise emphasizes usability over expressiveness
Usability:
Multifaceted class features provide formal benefits as well as impetus for creative problem solving 

Crestfallen Sellsword

Concept: “A once respected swordsman, now just another forgotten soul in a world tormented by death.”
Content:
A careworn but still formidable mercenary class
Writing:
Gives a sense of destitution alongside an indefatigable persistence
Art/design:
The figure’s color and texture reinforces the concept’s worn grittiness highlighted by subtle, lingering energy
Usability:
Small text may be challenging to read in print (and especially in black and white)

Crooked Knight

“Armed with nothing but your piety and a knightly quest astride your faithful peasant, you can save the world from the gutter filth that have left it teetering on the brink.”

Cthork Borg

Concept: “Gloomy gilded age struggles against cosmic horror”
Content:
A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing:
An appropriate mix of clear instructional text with more evocative descriptions
Art/design:
More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability:
At 120 pages, a bit heftier than the norm

Cursed Goblin Hunter

Concept: “Outraged by your impending doom, you have sworn to hunt and kill goblins wherever they may be found.”
Content:
A class that accumulates goblin-related features and physical attributes; also includes a personal countdown mechanic for conversion or reversion
Writing:
Fairly straightforward with a grimly witty edge
Art/design:
Relatively conservative with a retro/OSR feel; some subtle work in the illustration visually reinforces the concept
Usability:
May become more powerful than the average character if they survive the multiple factors working against them

Cursed Skinwalker

Concept: “Something grabbed a hold of your soul as it seeped into the river of Death and sealed you once again in mortal flesh.”
Content:
Semi-dead werewolf/bear/monkey/etc.
Writing:
Evocative of loss and despair alongside clear descriptions of mechancis
Art/design:
Brutal, primal illustration with some economical graphic design
Usability:
Shapeshifting adds another tactical element to play

Damned Blade-Thrall

Concept: “Still you heft the blade, or when too weary of its heavy fate, drag it yet unscathed.”
Content:
Your zweihänder’s power comes with a steep cost.
Writing:
Darkly characterful descriptions and class options
Art/design:
Efficient and effective color and typographical choices
Usability:
Substitutes arcane catastrophes for critical fumbles. Consider yourself warned.

Damned Offering

Concept: “They tried to sacrifice you to their demented cause, but you escaped. Now you are on the run, and doom follows you, wherever you go.”
Content:
A class inspired by Miura Kentarō’s Berserk
Writing:
Includes standard stat adjustments and table of class features plus two tables for character background
Art/design:
Uses various type styles and colors to clearly delineate sections and headings
Usability:
Depending on how the dice roll, may be a bit more powerful than some other classes

Dark Diver

Concept: “Practitioner of profane and dark arts, … you often wander in search of the next bleak and horrid place to hone your craft.”
Content:
A cerebral class oriented on Powers and otherworldly arcana
Writing:
Interesting class features with evocative descriptions
Art/design:
Typographical choices add emphasis and enable quick navigation
Usability:
Beware the hateful grapefruit

Dead Girls in Sarkash Forest

Concept: “You are lost. You are dead.”
Content:
A random pointcrawl through Sarkash, 6 original thematic classes, and optional rules and gear that add more conceptual depth and distinction without straying from the Mörk Borg core
Writing:
Brooding and grim with an undertone of forlorn optimism; extremely effective in conveying the intended tone and atmosphere
Art/design:
Visually diverse art and typographical choices unified by a focus on the setting and themes
Usability:
Deliberately deals with sexism and trauma; intended as a self-contained module, but the adventure and classes can be used with other Mörk Borg content

Drafts: Dead Girl Classes, Dead Girls in Sarkash Forest, Encounters in Sarkash Forest

Dead God's Prophet

Concept: “No one wants to hear the words of your god. But you can still hear them.”
Content: A study in cosmic despondence
Writing: Includes a standard class profile plus a table for generating your god's name
Art/design: Clean layout with Mörky flourishes and elements
Usability: Gets two whole gifts. Bargain.

Deathbound Marauder

Concept: “Forced to live outside the village as an outcast, your new worship of the evil ancestor spirit carved out a new path.”
Content:
A northern barbarian fit for Mörk Borg
Writing:
Includes standard class profile with an additional Blackened Ancestor Spirit feature
Art/design:
Text is easy to read and navigate; art is a characterful, well composed depiction
Usability:
“Wear gloves while handling this scroll as the Frost Giant skin it was etched on will rot your hands.”

Death Witch

Concept: “The unclean blessing of Nechrubel is on you. WORK IT!”
Content:
An archetypal witch class with 10 new unclean and sacred Powers
Writing:
Clearly written and easy to understand
Art/design:
Easy-to-use layout and a lovely Klimt sketch; nicely emulates the feel of an old, well-used spellbook
Usability:
Modifies the penalties for failed Powers for a different but still challenging spellcasting experience;  particularly fun use of d6s and modifiers in Draw Down the Doom, which is specific to this class

Decrepit Seer

Concept: “Sorcerer. Magician. Witch. What you have traded for your terrible secrets will always haunt you.”
Content: An Omen- and Power-oriented class with access to 3 sets of 6 alternative Powers with special mechanics
Writing: Clear descriptions of mechanics and some appropriately anguished, esoteric flavor
Art/design:  Relatively conservative but visually and thematically appropriate; features some insidious-looking flora and fauna
Usability: Straightforward; use of color is good for fast visual reference

Defanged Despot

Concept: “It was all going well until it wasn’t. You had everything, and then you had nothing.”
Content:
A reskin of the Wretched Royal and also a rehead (it’s a kitty head)
Writing:
Puts some entertaining twists on the core class
Art/design:
A nice, clean layout with a very large four-letter word
Usability:
Not for those with cat allergies

Demigod of an Ancient Family

Concept: “You deny the prophecies of Verhu, because only one is your god: Zeus!”
Content:
A class inspired by Greek myth
Writing:
Includes a standard profile with an extended table of misfortunes for one of the class features
Art/design:
Primarily typographical, but color and other graphic elements facilitate quick reference
Usability:
Anyone with the Necklace of Harmonia is going to have a tougher time than usual in the Dying World

Demon Dogrider / Hellhound

Concept: “Your growth has been stunted by a dark pact that binds you to a canid companion and feeds its fury.”
Content:
A lance-wielding goblin class with a beastly mount
Writing:
Includes standard class profile (the mount, not rider, benefit from class features) and a stat block for the hellhound
Art/design:
Text heavy, but uses color to organize sections and highlight important information
Usability:
As a composite character, poses certain risks but also provides particular benefits

Desperate Farmhand

Concept: “The yields: ever lower. The work: ever harder. The pay? What? Get back to work before I thrash you!”
Content:
A downtrodden dirtmonger in search of a “better” life
Writing:
The tongue-in-cheek condescension is palpable
Art/design:
Text is arranged against an illustration that really conveys how much this poor bastard’s life sucks
Usability:
Muck and filth not included

Previously available as a standalone release; now included in the Desperate Farmhand (and Other Rural Jollities) bundle

Dire Hunter

Concept: “Forever the hunter, never the prey.”
Content:
A macabre archery-based class
Writing:
Conveys the character’s desperate upbringing and grim outlook
Art/design:
Laid out for easy reading with expressive typefaces, illustrations of arcane arrow types, and purple accents to unify the text and images
Usability:
A daily mix of arcane arrow effects make a constantly varying ability set

D is for Dungeon

Concept: “This Mork Borg Compatible alphabet book is both a functioning children's book (it's been Beta tested by my own sordid progeny) and a collection of useful randomizers.”
Content:
“1 Dungeon, 1 Character Class, 1 Magic Omnoculous, 23 Tables to roll on, 26 Flies (or more), 489 Monsters and Beasts to fight, and 1 Voracious Vegetable”
Writing:
Maintains a very Mörk Borg tone while still being suitable for children (though they may need some help with the bigger words)
Art/design:
Uses a variety of visual styles and has a Mörk Borg aesthetic but avoids subject matter that may upset young readers
Usability:
Includes a search-and-find game as well as serving as an alphabet book and a MÖRK BORG 

Dukk Börg

Concept: “As a hurricane, you approach the gates of Dukk Börg.”
Content: Includes optional rules for Clan and lineage, a thematic Miseries and classes, stats for monsters and NPCs, items, and descriptions of locations within the setting
Writing: Revels in mashing up cyclopean grimdark imagery with Duck lore
Art/design: The diverse typefaces and arrangement of graphic elements scream Mörk Borg while the illustrations combine that spirit with the whimsical grandeur of the works of Carl Barks and Don Rosa.
Usability: It may or may not fit with your vision of Mörk Borg, but it’s a gem in its own right.

Eagle Warrior

Concept: “Born a warrior by the will of prehistoric gods, they started asking for sacrifices the moment you came of age.”
Content:
A lean, restrictive class dependent on dark deities
Writing:
The standard spread with extra class features (Gifts)
Art/design:
Purely typographical, but organized and laid out well
Usability:
Limited compared to other classes but also more variable day-to-day

Eldritch Earthbound

Concept: “Not all earthbound are cursed, diseased, or foul. And in fact very few have actually traded their soul for terrible secrets and power. You, however, have.”
Content:
Includes standard stat adjustments and some diverse class features along with a table for rolling your malefactor and conferred title, and an Outcast Score mechanic that affects certain rolls
Writing:
Captures and conveys an attitude of bitter retrospection
Art/design:
Clean, easy-to-read text with some entertaining design flourishes and enough diversity to make an overall graphically interesting document
Usability:
Outcast Score is integrated seamlessly, keeping complexity at a standard level

Endless Sea Raider

Concept: “Predator of the Endless Sea”
Content:
A piratical player-character class
Writing:
All the standard features with some inspired class-specific items/companions
Art/design:
Graphics convey the grim bleakness of the Endless Sea with some appropriate splashes of Mörk Borgy color
Usability:
Nicely blocked out for easy reference

Errant Fool

Concept: “What if the hero of the story was anything but? Thinking themselves invincible, ready to take on the day and save the world. Sweet Svmmer child, how foolish can you be?”
Content:
A delusional, quixotic knight
Writing:
Conveys the class’s double nature well in both descriptions and mechanics
Art/design:
Judicious use of color adds emphasizes important features of the image and the text
Usability:
Designed and laid out for easy reference; in play, carries greater risks than other classes (but that’s half the concept’s fun) 
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