Classes
Bone Idiots
Bone Slave
Concept: “You roam the gods-forsaken realms in your true skeletal form.”
Content: A skeleton character class with some innovative options
Writing: Clear, clean, and concise
Art/design: Would scream “Mörk Borg” if it had any vocal chords
Usability: Easily readable and navigable
Book of Misery
Bork Borg
Content: Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing: Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design: Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability: Sit. Stay. Good.
Brazen Blacksmith
Concept: “Blessed be the forgers of iron, and the spikes and the barbwire.” – Mgła
Content: Borgsmith. ’Nuff said.
Writing: Some neat tie-ins to content in the core Mörk Borg rulebook
Art/design: Typographical choices aid navigation and add emphasis; illustration lends an appropriate sooty, smoke-filled ambience
Usability: Layout of class features is a little nonlinear but not prohibitive to use
Calamitous Cobbler
Concept: “He leaned his heavy head on his fist and began thinking of his poverty, of his hard life with no glimmer of light in it.” – Chekhov
Content: A kick-ass cobbler; unfortunately, has no relation to baked desserts
Writing: A morose, melancholy epigraph tempered by Ceph’s proficiency with rimshots and wordplay
Art/design: Primarily typographical with judicious use of color
Usability: Intuitive
Cannibal Cook
Concept: “Some people are dying. Other people are hungry. You just might have found a way to solve both their problems.”
Content: A character class whose name says it all
Writing: Showcases the comedic side of eating people
Art/design: Clever layout and typographic design with perfect public domain art
Usability: Stylized but pretty straightforward
Carmine, blood-drenched skeleton
Champion of Fallen Gods
Champion of Ruin
Chaos DJ
Content: A writhing ball of randomness with metagame mechanics and music-based abilities
Writing: Direct and to the point
Art/design: Includes multiple versions with different illustrations
Usability: Somewhat harsh starting conditions; meta-mechanic progressively adds more challenge for the player; gains bonuses in Albumcrawl adventures
Child of Nechrubel
Content: An apocalypse-aligned class
Writing: Sets a bleak tone, but does so entertainingly
Art/design: Highly appropriate Doré engraving; easily navigable thanks to typographic choices
Usability: All praise Yetsabu-Nech!
Classic Classes for a Dying World
Concept: “Fighter, Thief, Magic-User, and Cleric. You know them, and you love them, they’re classics for a reason, and why should they miss out on the gritty murder-fun of dying horribly?”
Content: A set of four single-page classes inspired by the early days of RPGs
Writing: Each class has the standard origin table and attribute & gear adjustments; each also has 1 class-specific feature and an option for obtaining an Unheroic Feat
Art/design: A very traditional presentation that fits the content; why mess with the classics?
Usability: An interesting take on old-school classes that fit somewhere between optional classes and classless characters
Corpse Plunderer
Concept: “Sweat trickles from your brow as the shovel bites into the dirt. Treasure lies below and will be your soon.”
Content: A gravedigger class with a sardonic tone
Writing: The definition of gallows humor (but it’s graves, not gallows)
Art/design: Good use of color to differentiate text segments and aid navigation
Usability: A couple more details to remember than some other classes, but that’s why you have a character sheet
Corpse-Stiff Hero
Content: A semi-dead warrior pulled from Valhalla back in the Dying Land
Writing: Lots of compelling imagery and mythic flavor
Art/design: Graphic elements reinforce the themes; otherwise emphasizes usability over expressiveness
Usability: Multifaceted class features provide formal benefits as well as impetus for creative problem solving
Crestfallen Sellsword
Concept: “A once respected swordsman, now just another forgotten soul in a world tormented by death.”
Content: A careworn but still formidable mercenary class
Writing: Gives a sense of destitution alongside an indefatigable persistence
Art/design: The figure’s color and texture reinforces the concept’s worn grittiness highlighted by subtle, lingering energy
Usability: Small text may be challenging to read in print (and especially in black and white)
Crooked Knight
Cthork Borg
Content: A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing: An appropriate mix of clear instructional text with more evocative descriptions
Art/design: More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability: At 120 pages, a bit heftier than the norm
Additional supplements for this conversion are available on the creator's itch page.
Curséd Counselor
Content: A lawyer run afoul of his own law.
Writing: So proud and filled with puffery that it cannot help but land in deeper and deeper laughter.
Art/design: Text as dense as a legal document, and as crooked as the law in the dying world.
Cursed Goblin Hunter
Concept: “Outraged by your impending doom, you have sworn to hunt and kill goblins wherever they may be found.”
Content: A class that accumulates goblin-related features and physical attributes; also includes a personal countdown mechanic for conversion or reversion
Writing: Fairly straightforward with a grimly witty edge
Art/design: Relatively conservative with a retro/OSR feel; some subtle work in the illustration visually reinforces the concept
Usability: May become more powerful than the average character if they survive the multiple factors working against them
Cursed Skinwalker
Content: Semi-dead werewolf/bear/monkey/etc.
Writing: Evocative of loss and despair alongside clear descriptions of mechancis
Art/design: Brutal, primal illustration with some economical graphic design
Usability: Shapeshifting adds another tactical element to play
D4 Monkeys in a Trench-coat
Content: d4 monkeys + trenchcoat = Scvm
Writing: Undeniably simian in its humor.
Art/design: Neon colors. Black & Yellow. A little grit. Monkeys with hats and cocktails.
Usability: Simian abilities monkey around with a conventional stat-line.
Damned Blade-Thrall
Content: Your zweihänder’s power comes with a steep cost.
Writing: Darkly characterful descriptions and class options
Art/design: Efficient and effective color and typographical choices
Usability: Substitutes arcane catastrophes for critical fumbles. Consider yourself warned.
Damned in Darkness
Damned Offering
Content: A class inspired by Miura Kentarō’s Berserk
Writing: Includes standard stat adjustments and table of class features plus two tables for character background
Art/design: Uses various type styles and colors to clearly delineate sections and headings
Usability: Depending on how the dice roll, may be a bit more powerful than some other classes
Dark Diver
Content: A cerebral class oriented on Powers and otherworldly arcana
Writing: Interesting class features with evocative descriptions
Art/design: Typographical choices add emphasis and enable quick navigation
Usability: Beware the hateful grapefruit
Dead Girls in Sarkash Forest
Concept: “You are lost. You are dead.”
Content: A random pointcrawl through Sarkash, 6 original thematic classes, and optional rules and gear that add more conceptual depth and distinction without straying from the Mörk Borg core
Writing: Brooding and grim with an undertone of forlorn optimism; extremely effective in conveying the intended tone and atmosphere
Art/design: Visually diverse art and typographical choices unified by a focus on the setting and themes
Usability: Deliberately deals with sexism and trauma; intended as a self-contained module, but the adventure and classes can be used with other Mörk Borg content
Drafts: Dead Girl Classes, Dead Girls in Sarkash Forest, Encounters in Sarkash Forest
Dead God's Prophet
Content: A study in cosmic despondence
Writing: Includes a standard class profile plus a table for generating your god's name
Art/design: Clean layout with Mörky flourishes and elements
Usability: Gets two whole gifts. Bargain.
Deathbound Marauder
Content: A northern barbarian fit for Mörk Borg
Writing: Includes standard class profile with an additional Blackened Ancestor Spirit feature
Art/design: Text is easy to read and navigate; art is a characterful, well composed depiction
Usability: “Wear gloves while handling this scroll as the Frost Giant skin it was etched on will rot your hands.”
Death Witch
Content: An archetypal witch class with 10 new unclean and sacred Powers
Writing: Clearly written and easy to understand
Art/design: Easy-to-use layout and a lovely Klimt sketch; nicely emulates the feel of an old, well-used spellbook
Usability: Modifies the penalties for failed Powers for a different but still challenging spellcasting experience; particularly fun use of d6s and modifiers in Draw Down the Doom, which is specific to this class