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Ex Libris Mörk Borg A directory of content, tools, and resources

Ceph

A Mörkdrom on Borg Street

“When the PCs fall asleep, roll for the location and makeup of the NIGHTMARE ENTITY. … The PCs will awaken in a Dream World where they will face the entity.”

Alles Wird Brennen

Concept: “The PCs awaken to the sounds of thunder and screams. […] Can they escape the city before it crumbles in the inferno?”
Content:
A map-based adventure to find the keys to the city gates; includes encounter and event tables as well as enemy stat blocks
Writing:
Sets the scene and the stakes fairly concisely; other descriptions are tightly focused
Art/design:
Intuitive layout with some stylized illustrations of enemies and NPCs
Usability:
Provides some leeway for making forward progress or just punishing inept PCs

Awful Pets

Concept: “Tired of plain old pets? Well, step right up to this completely legitimate establishment.”
Content:
8 basilisk friends for you to take home (or to a fun dungeon)
Writing:
A veritable blender of sarcasm, irony, and overt humor—a fun read
Art/design:
Could easily be a full-page ad in The Dying Land Gazette
Usability:
Generate your own basilisk in only 3 rolls

Babalon's Hangover 2

23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table. 

Blackroot Trudge

Concept: “As the PCs wander through the forest, they encounter a tree which oozes blood – all it takes is one PC to remotely approach the tree and roots shoot from the ground, dragging all the unfortunate souls of the party underground.”
Content:
A detailed and malicious dungeon clearly inspired by (but not derivative of) some classic Mörk Borg crawls
Writing:
Clear with plenty of attention to nuance
Art/design:
Typographical choices highlight items of note in each room; stat blocks at the bottom of page for easy reference
Usability:
Bulleted lists for each room help GM stay mentally organized

Brazen Blacksmith

Concept: “Blessed be the forgers of iron, and the spikes and the barbwire.” – Mgła
Content: Borgsmith. ’Nuff said.
Writing:
Some neat tie-ins to content in the core Mörk Borg rulebook
Art/design:
Typographical choices aid navigation and add emphasis; illustration lends an appropriate sooty, smoke-filled ambience
Usability:
Layout of class features is a little nonlinear but not prohibitive to use

Calamitous Cobbler

Concept: “He leaned his heavy head on his fist and began thinking of his poverty, of his hard life with no glimmer of light in it.” – Chekhov
Content:
A kick-ass cobbler; unfortunately, has no relation to baked desserts
Writing:
A morose, melancholy epigraph tempered by Ceph’s proficiency with rimshots and wordplay
Art/design:
Primarily typographical with judicious use of color
Usability:
Intuitive

Der Turm des Totenbeschwörers

Concept: “Soldiers from Schleswig confiscated – and then lost – the necromancer’s most treasured relic, the Swordfishtrombone. It is now up to the PCs to find it.”
Content:
A devious hexcrawl inspired by Tom Waits
Writing:
Clear, concise expression of rules and encounters
Art/design:
Laid out for easy use with plenty of Mörky design choices and touches
Usability:
Calls for use of MBC titles, but GMs can easily substitute alternatives if these resources aren’t available

Down the Altamaha(-ha)

Concept: “The king’s cartographer has deciphered the horn’s coordinates – but of all places, it had to be in the Altamaha. Who would be foolish enough to go there?”
Content:
Boating, fishing, treasure hunting, and gruesome death in one package; some interesting interconnected elements and connections to other 3rd-party adventures
Writing:
Straightforward and descriptive with an undercurrent of humor
Art/design:
Clear, easy-to-navigate layouts with some nice illustrations
Usability:
Nonlinear but not particularly complicated

From Duks till Dawn

Concept: “Entry for A Miserable Dungeon Jam”
Content:
A set of modular rooms featuring ducks
Writing:
Descriptions of each room with stats for inhabitants
Art/design:
Straightforward layouts with illustrations and occasional use of color for emphasis
Usability:
GMs can arrange rooms or assign numbers and roll to randomly generate a floorplan

Misanthropic Messenger

Concept: “You have spent your days traveling the Dying Lands and few know it as well as you do. The road is home.”
Content:
A travel- and communication-based class with some tricks up their sleeve
Writing:
Economical but often humorous and even poignant
Art/design:
An abundance of neat typographical choices
Usability:
A more mundane class but still full of character

Mörky Waters

Concept: “In the depths of a seaside cave along the coast of Mûr dwells a horrific entity, a mess of eyes and teeth. A group of outlaws on the run hid in the cave where they encountered the beast and deemed it to be a god.”
Content:
A straightforward, multiroom dungeon with human NPCs and an eldritch boss entity
Writing:
Short introduction and advice for introducing and running the adventure; the rest is easily accessible gameable content
Art/design:
Red and white on black with strategic distressing make this visually interesting and easy to read
Usability:
Short paragraphs for NPCs, simple stat blocks; room characteristics are bulleted for easy skimming

The Amalgamation

Concept: “You were getting by, in your own way […] until the event.”
Content:
A cobbled-together character class (but not in a bad way)
Writing:
Concise without sacrificing grim humor
Art/design:
Ergonomic typographic and organizational choices
Usability:
Has the potential to gain multiple features
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