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The Dungescape #1

Concept: “Why not try to escape a dungeon instead of exploring it?”
Content:
A heavily guarded, escalating torture-dungeon
Writing:
Descriptive; doesn’t tie directly to Mörk Borg, but likewise easily transplantable according to need or taste
Art/design: A departure from Mörk Borg-style graphics, but fine quality; layout fits copious content into a small space
Usability:
Admirable given the self-imposed constraints