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Stranded Time-Traveler

Concept: “Something went horribly wrong, you’re stranded in an ancient world on the brink of destruction. Now you must get back, back to... when was it again?”
Content: A time-traveler who picked the wrong destination.
Writing: Mechanical restrictions reinforce the characters outsider status. Abilities that allow for engagement with many tropes of time travel fiction.
Art/design: Illustration deconstructs the violent emergence of a time traveler in the dying world.
Usability: Opens the door for visitors from other games and settings.