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Level ? “Proving Grounds”

Concept: "A heavily driven dungeon level" 
Content: A railroad mine-cart torture funnel “fun”geon. 
Writing: Clear Mechanistic descriptions of actions and events at each station.
Art/design: Map, art, and text interleaved and coarsely integrated.
Usability: Beware the layout of station 6. Prepare a boring biography for station 4.