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Devil’s Tomb

Concept: “A dungeon by Johan Nohr […] made using the MÖRK BORG digital dungeon generator.”
Content:
Eclectic bordering on an acid trip, but strangely charming
Writing:
Stitches randomly generated features together in interesting ways
Art/design:
Map breaks perspective to efficiently depict three-dimensional space
Usability:
Navigating the two halves of the sheet simultaneously can get tricky; number the rooms with your own blood